working on mulitplayer
This commit is contained in:
@@ -0,0 +1,170 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenNetworkWaiting
|
||||
|
||||
Desc: The main title screen and menu.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ScreenNetworkWaiting.h"
|
||||
#include "SongManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageUtil.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "RageNetworkClient.h"
|
||||
#include "NetGameState.h"
|
||||
#include "InputMapper.h"
|
||||
|
||||
|
||||
//
|
||||
// Defines specific to ScreenNetworkWaiting
|
||||
//
|
||||
const int SERVER_WAIT_TIMEOUT_SECS = 60;
|
||||
const float REFRESH_SECONDS = 0.2f;
|
||||
|
||||
#define SERVER_INFO_X THEME->GetMetricF("ScreenNetworkWaiting","ServerInfoX")
|
||||
#define SERVER_INFO_Y THEME->GetMetricF("ScreenNetworkWaiting","ServerInfoY")
|
||||
#define PLAYER_LIST_X THEME->GetMetricF("ScreenNetworkWaiting","PlayerListX")
|
||||
#define PLAYER_LIST_Y THEME->GetMetricF("ScreenNetworkWaiting","PlayerListY")
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenNetworkWaiting","HelpText")
|
||||
|
||||
const ScreenMessage SM_ServerGoToNextScreen = ScreenMessage(SM_User+1);
|
||||
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+3);
|
||||
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+4);
|
||||
|
||||
|
||||
ScreenNetworkWaiting::ScreenNetworkWaiting()
|
||||
{
|
||||
LOG->Trace( "ScreenNetworkWaiting::ScreenNetworkWaiting()" );
|
||||
|
||||
|
||||
//
|
||||
// I think it's better to do all the initialization here rather than have it scattered
|
||||
// about in all the global singleton classes
|
||||
//
|
||||
GAMESTATE->Reset();
|
||||
PREFSMAN->ReadGamePrefsFromDisk();
|
||||
INPUTMAPPER->ReadMappingsFromDisk();
|
||||
GAMESTATE->m_bPlayersCanJoin = true;
|
||||
if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) )
|
||||
{
|
||||
CStringArray asNoteSkinNames;
|
||||
GAMEMAN->GetNoteSkinNames( asNoteSkinNames );
|
||||
GAMEMAN->SwitchNoteSkin( asNoteSkinNames[0] );
|
||||
}
|
||||
if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
|
||||
{
|
||||
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
||||
if( THEME->DoesThemeExist( sGameName ) )
|
||||
THEME->SwitchTheme( sGameName );
|
||||
else
|
||||
THEME->SwitchTheme( "default" );
|
||||
}
|
||||
PREFSMAN->SaveGamePrefsToDisk();
|
||||
|
||||
|
||||
|
||||
m_Menu.Load(
|
||||
THEME->GetPathTo("BGAnimations","network waiting"),
|
||||
THEME->GetPathTo("Graphics","network waiting top edge"),
|
||||
HELP_TEXT, false, false, 99
|
||||
);
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
m_textServerInfo.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textServerInfo.SetXY( SERVER_INFO_X, SERVER_INFO_Y );
|
||||
m_textServerInfo.SetText( "Server Info" );
|
||||
this->AddChild( &m_textServerInfo );
|
||||
|
||||
m_textPlayerList.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textPlayerList.SetXY( PLAYER_LIST_X, PLAYER_LIST_Y );
|
||||
this->AddChild( &m_textPlayerList );
|
||||
|
||||
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","network waiting music") );
|
||||
|
||||
m_Menu.TweenOnScreenFromBlack( SM_None );
|
||||
|
||||
m_bReady = false;
|
||||
NetPlayerState ps = { "billy", 100, 100, m_bReady };
|
||||
CLIENT->SendMyPlayerState( ps );
|
||||
|
||||
m_fUpdateTimer = REFRESH_SECONDS;
|
||||
}
|
||||
|
||||
|
||||
ScreenNetworkWaiting::~ScreenNetworkWaiting()
|
||||
{
|
||||
LOG->Trace( "ScreenNetworkWaiting::~ScreenNetworkWaiting()" );
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::Update( float fDeltaTime )
|
||||
{
|
||||
Screen::Update( fDeltaTime );
|
||||
|
||||
m_fUpdateTimer -= fDeltaTime;
|
||||
if( m_fUpdateTimer < 0 )
|
||||
{
|
||||
CString s;
|
||||
NetGameState& gns = CLIENT->m_NetGameState;
|
||||
for( int i=0; i<gns.num_players; i++ )
|
||||
{
|
||||
s += gns.player[i].name;
|
||||
s += gns.player[i].bReady ? " (Ready)" : " (Not Ready)";
|
||||
s += '\n';
|
||||
}
|
||||
|
||||
m_textPlayerList.SetText( s );
|
||||
|
||||
m_fUpdateTimer = REFRESH_SECONDS;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
LOG->Trace( "ScreenNetworkWaiting::Input()" );
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
switch( SM )
|
||||
{
|
||||
case SM_ServerGoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenNetworkMenu" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::MenuUp( PlayerNumber pn )
|
||||
{
|
||||
m_bReady = true;
|
||||
NetPlayerState ps = { "billy", 100, 100, m_bReady };
|
||||
CLIENT->SendMyPlayerState( ps );
|
||||
}
|
||||
|
||||
void ScreenNetworkWaiting::MenuDown( PlayerNumber pn )
|
||||
{
|
||||
m_bReady = false;
|
||||
NetPlayerState ps = { "billy", 100, 100, m_bReady };
|
||||
CLIENT->SendMyPlayerState( ps );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user