working on mulitplayer
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@@ -170,6 +170,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenMachineOptions.h"
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#include "ScreenMapControllers.h"
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#include "ScreenMusicScroll.h"
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#include "ScreenNetworkWaiting.h"
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#include "ScreenPlayerOptions.h"
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#include "ScreenSandbox.h"
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#include "ScreenSelectCourse.h"
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@@ -198,7 +199,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenEvaluation") ) return new ScreenEvaluation;
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else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) return new ScreenFinalEvaluation;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) return new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) return new ScreenGameOver;
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else if( 0==stricmp(sClassName, "ScreenGameplay") ) return new ScreenGameplay;
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else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) return new ScreenGraphicOptions;
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@@ -208,6 +209,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenMapControllers") ) return new ScreenMapControllers;
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else if( 0==stricmp(sClassName, "ScreenInputOptions") ) return new ScreenInputOptions;
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else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) return new ScreenMusicScroll;
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else if( 0==stricmp(sClassName, "ScreenNetworkWaiting") ) return new ScreenNetworkWaiting;
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else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) return new ScreenPlayerOptions;
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else if( 0==stricmp(sClassName, "ScreenSandbox") ) return new ScreenSandbox;
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else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) return new ScreenSelectCourse;
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