working on mulitplayer

This commit is contained in:
Chris Danford
2002-12-02 05:25:44 +00:00
parent d377737f9f
commit ca7c1ab78f
22 changed files with 983 additions and 227 deletions
+3 -1
View File
@@ -170,6 +170,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
#include "ScreenMachineOptions.h"
#include "ScreenMapControllers.h"
#include "ScreenMusicScroll.h"
#include "ScreenNetworkWaiting.h"
#include "ScreenPlayerOptions.h"
#include "ScreenSandbox.h"
#include "ScreenSelectCourse.h"
@@ -198,7 +199,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenEvaluation") ) return new ScreenEvaluation;
else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) return new ScreenFinalEvaluation;
else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) return new ScreenEz2SelectPlayer;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenGameOver") ) return new ScreenGameOver;
else if( 0==stricmp(sClassName, "ScreenGameplay") ) return new ScreenGameplay;
else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) return new ScreenGraphicOptions;
@@ -208,6 +209,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenMapControllers") ) return new ScreenMapControllers;
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) return new ScreenInputOptions;
else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) return new ScreenMusicScroll;
else if( 0==stricmp(sClassName, "ScreenNetworkWaiting") ) return new ScreenNetworkWaiting;
else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) return new ScreenPlayerOptions;
else if( 0==stricmp(sClassName, "ScreenSandbox") ) return new ScreenSandbox;
else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) return new ScreenSelectCourse;