remove unused stuff

This commit is contained in:
Glenn Maynard
2004-10-28 03:01:58 +00:00
parent c347954806
commit ca4ecb9d59
2 changed files with 8 additions and 69 deletions
+6 -56
View File
@@ -30,27 +30,20 @@ void NoteFieldMode::BeginDrawTrack(int tn)
/* It's useful to be able to use Actors like this, functioning only
* for a transformation. However, this is a big waste of matrix
* stack space, as each of these will push. Profile this. XXX */
m_Center.BeginDraw();
if(tn != -1)
m_CenterTrack[tn].BeginDraw();
if(m_fFov)
DISPLAY->LoadMenuPerspective(m_fFov, CENTER_X, CENTER_Y);
m_Position.BeginDraw();
if(tn != -1)
m_PositionTrack[tn].BeginDraw();
{
DISPLAY->PushMatrix();
DISPLAY->Translate( m_fPositionTrackX[tn], 0, 0 );
}
}
void NoteFieldMode::EndDrawTrack(int tn)
{
if(tn != -1)
m_PositionTrack[tn].EndDraw();
m_Position.EndDraw();
if(tn != -1)
m_CenterTrack[tn].EndDraw();
m_Center.EndDraw();
DISPLAY->PopMatrix();
DISPLAY->CameraPopMatrix();
}
@@ -64,17 +57,6 @@ static bool GetValue(IniFile &ini, int pn,
return ini.GetValue(key, valuename, value);
}
static bool GetValue(IniFile &ini, int pn,
const CString &key, const CString &valuename, Actor &value )
{
CString str;
if(!GetValue(ini, pn, key, valuename, str))
return false;
value.Command(str);
return true;
}
void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
{
m_Id = id;
@@ -82,27 +64,6 @@ void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
/* Required: */
ASSERT( ini.GetValue ( id, "Name", m_Name ) );
/* Grab this directly; don't try to set game specs per-player. */
CString sGames;
if(ini.GetValue( id, "Games", sGames ))
{
vector<CString> games;
split(sGames, ",", games);
for(unsigned n = 0; n < games.size(); ++n)
{
vector<CString> bits;
split(games[n], "-", bits);
ASSERT(bits.size() == 2);
const Game* pGame = GAMEMAN->StringToGameType( bits[0] );
ASSERT(pGame != NULL);
const Style *style = GAMEMAN->GameAndStringToStyle( pGame, bits[1] );
ASSERT(style != NULL);
Styles.insert(style);
}
}
// if we aren't loading a player, we can bail here.
if(pn == -1)
return;
@@ -114,8 +75,6 @@ void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
GetValue( ini, pn, id, "PixelsDrawAheadScale", m_fFirstPixelToDrawScale );
GetValue( ini, pn, id, "PixelsDrawBehindScale", m_fLastPixelToDrawScale );
GetValue( ini, pn, id, "Center", m_Center );
GetValue( ini, pn, id, "Position", m_Position );
GetValue( ini, pn, id, "Judgment", m_JudgmentCmd );
GetValue( ini, pn, id, "Combo", m_ComboCmd );
@@ -123,9 +82,6 @@ void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
int t;
for(t = 0; t < MAX_NOTE_TRACKS; ++t)
{
GetValue( ini, pn, id, ssprintf("Center%i", t+1), m_CenterTrack[t] );
GetValue( ini, pn, id, ssprintf("Position%i", t+1), m_PositionTrack[t] );
GetValue( ini, pn, id, ssprintf("GrayButton"), GrayButtonNames[t] );
GetValue( ini, pn, id, ssprintf("GrayButton%i", t+1), GrayButtonNames[t] );
@@ -158,12 +114,6 @@ NoteFieldPositioning::NoteFieldPositioning(CString fn)
bool NoteFieldMode::MatchesCurrentGame() const
{
if(Styles.empty())
return true;
if(Styles.find(GAMESTATE->m_pCurStyle) == Styles.end())
return false;
return true;
}
@@ -179,7 +129,7 @@ void NoteFieldPositioning::Load(PlayerNumber pn)
for(int tn = 0; tn < MAX_NOTE_TRACKS; ++tn)
{
const float fPixelXOffsetFromCenter = s->m_ColumnInfo[pn][tn].fXOffset;
mode.m_PositionTrack[tn].SetX(fPixelXOffsetFromCenter);
mode.m_fPositionTrackX[tn] = fPixelXOffsetFromCenter;
}
/* Is there a custom mode with the current name that fits the current game? */