cleanup, fix offset vbSelected values when using NextRow choice at the front

This commit is contained in:
Chris Danford
2005-02-24 06:10:11 +00:00
parent a9c73de5b6
commit ca3684b232
3 changed files with 164 additions and 145 deletions
+40 -54
View File
@@ -82,45 +82,25 @@ void ScreenOptionsMaster::Init()
for( unsigned i = 0; i < asLineNames.size(); ++i )
{
CString sLineName = asLineNames[i];
OptionRowDefinition &row = m_OptionRowAlloc[i];
OptionRowDefinition &def = m_OptionRowAlloc[i];
CString sRowCommands = LINE(sLineName);
OptionRowHandler* &pHand = OptionRowHandlers[i];
pHand = NULL;
Commands vCommands;
ParseCommands( sRowCommands, vCommands );
if( vCommands.v.size() < 1 )
if( vCommands.v.size() != 1 )
RageException::Throw( "Parse error in %s::Line%i", m_sName.c_str(), i+1 );
OptionRowHandler* &pHand = OptionRowHandlers[i];
pHand = NULL;
Command& command = vCommands.v[0];
pHand = OptionRowHandlerUtil::Make( command, def );
if( pHand == NULL )
RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
for( unsigned c=0; c<vCommands.v.size(); ++c )
{
Command& command = vCommands.v[c];
BeginHandleArgs;
const CString &name = command.GetName();
if( name == "list" ) pHand = OptionRowHandlerUtil::MakeList( row, sArg(1) );
else if( name == "lua" ) pHand = OptionRowHandlerUtil::MakeLua( row, sArg(1) );
else if( name == "steps" ) pHand = OptionRowHandlerUtil::MakeSteps( row );
else if( name == "conf" ) pHand = OptionRowHandlerUtil::MakeConf( row, sArg(1) );
else if( name == "characters" ) pHand = OptionRowHandlerUtil::MakeCharacters( row );
else if( name == "styles" ) pHand = OptionRowHandlerUtil::MakeStyles( row );
else if( name == "groups" ) pHand = OptionRowHandlerUtil::MakeGroups( row );
else if( name == "difficulties" ) pHand = OptionRowHandlerUtil::MakeDifficulties( row );
else
RageException::Throw( "Unexpected type '%s' in %s::Line%i", name.c_str(), m_sName.c_str(), i );
EndHandleArgs;
}
// TRICKY: Insert a down arrow as the first choice in the row.
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
row.choices.insert( row.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
def.choices.insert( def.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
@@ -166,40 +146,36 @@ void ScreenOptionsMaster::Update( float fDelta )
// ASSERT( iNumSelected == 1 );
//}
/* Hack: the NextRow entry is never set, and should be transparent. Remove
* it, and readd it below. */
#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.erase( vbSelected.begin() );
#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.insert( vbSelected.begin(), false );
void ScreenOptionsMaster::ImportOptions( int r )
{
const OptionRowHandler *pHand = OptionRowHandlers[r];
const OptionRowDefinition &def = m_OptionRowAlloc[r];
OptionRow &row = *m_Rows[r];
/* Hack: the NextRow entry is never set, and should be transparent. Remove
* it, and readd it below. */
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
{
if( def.bOneChoiceForAllPlayers )
row.m_vbSelected[0].erase( row.m_vbSelected[0].begin() );
else
FOREACH_HumanPlayer( p )
row.m_vbSelected[p].erase( row.m_vbSelected[p].begin() );
}
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
pHand->ImportOption(def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
pHand->ImportOption( def, p, row.m_vbSelected[p] );
}
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
{
if( def.bOneChoiceForAllPlayers )
row.m_vbSelected[0].insert( row.m_vbSelected[0].begin(), false );
else
FOREACH_HumanPlayer( p )
row.m_vbSelected[p].insert( row.m_vbSelected[p].begin(), false );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
}
@@ -226,11 +202,21 @@ void ScreenOptionsMaster::ExportOptions( int iRow )
const OptionRowHandler *pHand = OptionRowHandlers[iRow];
const OptionRowDefinition &def = m_OptionRowAlloc[iRow];
OptionRow &row = *m_Rows[iRow];
FOREACH_HumanPlayer( pn )
{
vector<bool> &vbSelected = row.m_vbSelected[pn];
m_iChangeMask |= pHand->ExportOption( def, pn, vbSelected );
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
m_iChangeMask |= pHand->ExportOption( def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
m_iChangeMask |= pHand->ExportOption( def, p, row.m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
}
@@ -282,7 +268,7 @@ void ScreenOptionsMaster::RefreshIcons()
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = OptionRowHandlers[i];
sIcon = pHand->GetIconText( def, iFirstSelection );
sIcon = pHand->GetIconText( def, iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0) );
}