check invalid values in MultiPlayer conversions

This commit is contained in:
Chris Danford
2005-09-05 02:19:01 +00:00
parent 6715dac653
commit ca22d71ba4
+4
View File
@@ -697,11 +697,15 @@ void InputMapper::ResetKeyRepeat( StyleInput StyleI )
InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
{
if( mp == MultiPlayer_INVALID )
return DEVICE_NONE;
return (InputDevice)(mp + DEVICE_JOY1);
}
MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
{
if( id == DEVICE_NONE )
return MultiPlayer_INVALID;
return (MultiPlayer)(id - DEVICE_JOY1);
}