ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode
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@@ -104,7 +104,7 @@ void ActorFrame::LoadChildrenFromNode( const CString& sDir, const XNode* pNode )
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{
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FOREACH_CONST_Child( pChildren, pChild )
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{
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Actor* pChildActor = ActorUtil::LoadFromActorFile( sDir, pChild );
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Actor* pChildActor = ActorUtil::LoadFromNode( sDir, pChild );
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if( pChildActor )
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AddChild( pChildActor );
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}
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