ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode
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@@ -198,7 +198,7 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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if( pChild->m_sName == "Input" )
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{
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/* Parameters are set as globals by ActorUtil::LoadFromActorFile.
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/* Parameters are set as globals by ActorUtil::LoadFromNode.
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* If parameters are specified here, save them to the actor. Accessing
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* parameters as globals directly is deprecated. */
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CString sName;
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