Fix: Don't make force start crash other players.

This commit is contained in:
Charles Lohr
2004-09-16 21:50:21 +00:00
parent abc84e9594
commit c9be7aafca
2 changed files with 3 additions and 0 deletions
+1
View File
@@ -256,6 +256,7 @@ NOTE: Server responces always add 128, thus a server responce for no operation
0: See if client has song 0: See if client has song
1: See if client has song, if so, scroll to song 1: See if client has song, if so, scroll to song
2: See if client has song, if so, scroll to song, and play that song 2: See if client has song, if so, scroll to song, and play that song
3: Blindly start song
NT Song Title (As gotten by GetTranslitMainTitle) NT Song Title (As gotten by GetTranslitMainTitle)
NT Song Artist (As Gotten by GetTranslitArtist) NT Song Artist (As Gotten by GetTranslitArtist)
NT Song Subtitle (As gotten by GetTranslitSubTitle) NT Song Subtitle (As gotten by GetTranslitSubTitle)
+2
View File
@@ -380,6 +380,8 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
switch (NSMAN->m_iSelectMode) switch (NSMAN->m_iSelectMode)
{ {
case 3:
StartSelectedSong();
case 2: //We need to do cmd 1 as well here case 2: //We need to do cmd 1 as well here
if (haveSong) if (haveSong)
{ {