Fix: Don't make force start crash other players.
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@@ -256,6 +256,7 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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0: See if client has song
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0: See if client has song
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1: See if client has song, if so, scroll to song
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1: See if client has song, if so, scroll to song
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2: See if client has song, if so, scroll to song, and play that song
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2: See if client has song, if so, scroll to song, and play that song
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3: Blindly start song
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NT Song Title (As gotten by GetTranslitMainTitle)
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NT Song Title (As gotten by GetTranslitMainTitle)
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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@@ -380,6 +380,8 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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switch (NSMAN->m_iSelectMode)
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switch (NSMAN->m_iSelectMode)
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{
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{
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case 3:
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StartSelectedSong();
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case 2: //We need to do cmd 1 as well here
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case 2: //We need to do cmd 1 as well here
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if (haveSong)
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if (haveSong)
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{
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{
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