FAIL_OFF means you can't fail.
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@@ -1092,7 +1092,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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break;
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case SongOptions::FAIL_END_OF_SONG:
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case SongOptions::FAIL_OFF:
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// we still need to check for fail for scoring purposes
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for ( pn=0; pn<NUM_PLAYERS; pn++ )
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{
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@@ -1104,6 +1103,8 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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}
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break;
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case SongOptions::FAIL_OFF:
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break;
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default:
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ASSERT(0);
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}
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