use PrntScrn for saving a screenshot

This commit is contained in:
Chris Danford
2003-09-26 05:45:24 +00:00
parent 64e4a4260a
commit c975ef04e6
+12 -5
View File
@@ -749,12 +749,19 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
#endif
#ifndef DARWIN
/* XXX: Er, this doesn't work; Windows traps this key and takes a screenshot
* into the clipboard. I don't want to disable that, though; it's useful. */
if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PAUSE) &&
( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT))) )
/* The default Windows message handler will capture the desktop window upon
* pressing PrntScrn, or will capture the foregroud with focus upon pressing
* Alt+PrntScrn. Windows will do this whether or not we save a screenshot
* ourself by dumping the frame buffer. */
// "if pressing PrintScreen and not pressing Alt"
if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_SYSREQ) &&
!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) &&
!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
#else
/* Using F12 seems like a bad idea because this key already has a function
* in ScreenGameplay and in the editor (and those users don't care whether
* Alt is being held. Is there another key on the standard Mac keyboard
* that could be used for this purpose? -Chris */
if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F12) &&
( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RMETA)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LMETA))) )