add lua bindings
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@@ -11,12 +11,17 @@ class CourseContentsList : public ActorScroller
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public:
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CourseContentsList();
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~CourseContentsList();
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virtual Actor *Copy() const;
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void Load();
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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void SetFromGameState();
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void TweenInAfterChangedCourse();
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// Lua
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void PushSelf( lua_State *L );
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protected:
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Quad m_quad;
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