add InputDevice::DevicesChanged
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@@ -28,6 +28,7 @@ public:
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InputHandler() { m_iInputsSinceUpdate = 0; }
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virtual ~InputHandler() { }
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virtual void Update( float fDeltaTime ) { }
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virtual bool DevicesChanged() { return false; }
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virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0;
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// Override to return a pretty string that's specific to the controller type.
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