add a strum window: After pressing the strum button, the player has some time to hit matching frets before being scored TNS_None
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@@ -38,6 +38,9 @@ void PlayerState::Reset()
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for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
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m_Inventory[i].MakeBlank();
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m_fLastStrumMusicSeconds = -1;
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ClearHopoState();
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}
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void PlayerState::Update( float fDelta )
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