So far, so good: no breakage.
Debugging confirmed that I should be able to use empty(). Let's take advantage of that before we get into step looping.
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@@ -57,12 +57,26 @@ void AdjustSync::ResetOriginalSyncData()
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{
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{
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// TODO: Reset the vector if not in a song?
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// TODO: Reset the vector if not in a song?
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if( s_pTimingDataOriginal == NULL )
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if( s_pTimingDataOriginal == NULL )
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{
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s_pTimingDataOriginal = new TimingData;
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s_pTimingDataOriginal = new TimingData;
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s_vpTimingDataOriginal.clear(); // sanity check for now.
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s_vpTimingDataOriginal.push_back(new TimingData);
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}
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if( GAMESTATE->m_pCurSong )
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if( GAMESTATE->m_pCurSong )
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{
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*s_pTimingDataOriginal = GAMESTATE->m_pCurSong->m_SongTiming;
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*s_pTimingDataOriginal = GAMESTATE->m_pCurSong->m_SongTiming;
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// Deal with the vector code here.
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s_vpTimingDataOriginal.clear();
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s_vpTimingDataOriginal.push_back(&GAMESTATE->m_pCurSong->m_SongTiming);
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// Loop through the steps.
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}
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else
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else
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{
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s_vpTimingDataOriginal.clear();
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s_vpTimingDataOriginal.push_back(new TimingData);
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*s_pTimingDataOriginal = TimingData();
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*s_pTimingDataOriginal = TimingData();
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}
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s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
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s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
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ResetAutosync();
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ResetAutosync();
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