So far, so good: no breakage.

Debugging confirmed that I should be able to use empty().

Let's take advantage of that before we get into step looping.
This commit is contained in:
Jason Felds
2011-05-26 14:35:54 -04:00
parent 3c43429f0d
commit c925e687fe
+14
View File
@@ -57,12 +57,26 @@ void AdjustSync::ResetOriginalSyncData()
{
// TODO: Reset the vector if not in a song?
if( s_pTimingDataOriginal == NULL )
{
s_pTimingDataOriginal = new TimingData;
s_vpTimingDataOriginal.clear(); // sanity check for now.
s_vpTimingDataOriginal.push_back(new TimingData);
}
if( GAMESTATE->m_pCurSong )
{
*s_pTimingDataOriginal = GAMESTATE->m_pCurSong->m_SongTiming;
// Deal with the vector code here.
s_vpTimingDataOriginal.clear();
s_vpTimingDataOriginal.push_back(&GAMESTATE->m_pCurSong->m_SongTiming);
// Loop through the steps.
}
else
{
s_vpTimingDataOriginal.clear();
s_vpTimingDataOriginal.push_back(new TimingData);
*s_pTimingDataOriginal = TimingData();
}
s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
ResetAutosync();