Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
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@@ -41,6 +41,7 @@ ScreenMiniMenu::ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMes
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenMiniMenu background") );
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m_Background.PlayCommand("On");
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this->AddChild( &m_Background );
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float fHeightOfAll = min( SCREEN_HEIGHT-80, (m_Def.rows.size()-1)*SPACING_Y );
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