Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
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@@ -80,6 +80,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_Out.Load( THEME->GetPathToB("ScreenHowToPlay out") );
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m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenHowToPlay overlay") );
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m_Overlay.PlayCommand("On");
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this->AddChild( &m_Overlay );
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if( (bool)USEPAD && DoesFileExist( GetAnimPath(ANIM_DANCE_PAD) ) )
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