Don't play "On" automatically for non-generic BGAnimations; play it

explicitly, like we do with all other objects.
This commit is contained in:
Glenn Maynard
2005-01-15 19:21:09 +00:00
parent dc7fcbc776
commit c9091a1214
14 changed files with 17 additions and 5 deletions
+1
View File
@@ -80,6 +80,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_Out.Load( THEME->GetPathToB("ScreenHowToPlay out") );
m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenHowToPlay overlay") );
m_Overlay.PlayCommand("On");
this->AddChild( &m_Overlay );
if( (bool)USEPAD && DoesFileExist( GetAnimPath(ANIM_DANCE_PAD) ) )