Don't play "On" automatically for non-generic BGAnimations; play it

explicitly, like we do with all other objects.
This commit is contained in:
Glenn Maynard
2005-01-15 19:21:09 +00:00
parent dc7fcbc776
commit c9091a1214
14 changed files with 17 additions and 5 deletions
+1
View File
@@ -265,6 +265,7 @@ void ConditionalBGA::Load(CString szScreenName)
{
LOG->Info("Best Match BGA Was: %s",bganimtouse.c_str());
bganim.LoadFromAniDir( THEME->GetPathToB(bganimtouse) );
bganim.PlayCommand( "On" );
}
}