Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
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@@ -265,6 +265,7 @@ void ConditionalBGA::Load(CString szScreenName)
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{
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LOG->Info("Best Match BGA Was: %s",bganimtouse.c_str());
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bganim.LoadFromAniDir( THEME->GetPathToB(bganimtouse) );
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bganim.PlayCommand( "On" );
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}
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}
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