IniFile::SetValueB->SetValue, etc. Cleanup.
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@@ -406,14 +406,14 @@ bool UnlockSystem::WriteValues( CString filename)
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data.SetPath(filename);
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data.SetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.SetValueF( "Unlock", "DancePointsAccumulated", DancePoints );
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data.SetValueF( "Unlock", "SongPointsAccumulated", SongPoints );
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data.SetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.SetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.SetValueF( "Unlock", "TotalStagesCleared", StagesCleared );
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data.SetValueF( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.SetValue ( "Unlock", "RouletteSeeds", RouletteSeeds );
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data.SetValue( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.SetValue( "Unlock", "DancePointsAccumulated", DancePoints );
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data.SetValue( "Unlock", "SongPointsAccumulated", SongPoints );
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data.SetValue( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.SetValue( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.SetValue( "Unlock", "TotalStagesCleared", StagesCleared );
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data.SetValue( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.SetValue( "Unlock", "RouletteSeeds", RouletteSeeds );
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data.WriteFile();
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