Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
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@@ -262,14 +262,15 @@ ScreenSelectMusic::~ScreenSelectMusic()
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void ScreenSelectMusic::DrawPrimitives()
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{
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DISPLAY->LoadMenuPerspective(FOV);
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DISPLAY->CameraPushMatrix();
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DISPLAY->LoadMenuPerspective(FOV, CENTER_X, CENTER_Y);
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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m_sprOptionsMessage.Draw();
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DISPLAY->LoadMenuPerspective(0);
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DISPLAY->CameraPopMatrix();
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}
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void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
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