dumb temp debugging hack
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@@ -60,10 +60,12 @@ void RageBitmapTexture::Reload()
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* Dither forces dithering when loading 16-bit textures.
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* Stretch forces the loaded image to fill the texture completely.
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*/
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extern bool g_bFoobar; /* temp hack */
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void RageBitmapTexture::Create()
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{
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RageTextureID actualID = GetID();
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g_bFoobar = ( Basename(actualID.filename) == "pledge.png" );
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if( g_bFoobar ) LOG->Trace("save %s", actualID.filename.c_str());
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/* Create (and return) a surface ready to be loaded to OpenGL */
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/* Load the image into a RageSurface. */
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CString error;
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