More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
This commit is contained in:
@@ -20,6 +20,48 @@
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# changes.
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[Songs]
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# ChickenWing XX whatever... is really Chicken Wing
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TitleFrom: Chicken Wing XX
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TitleTo: Chicken Wing
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ArtistTo: Banya
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*
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# SLAM XX is really SLAM... hmmm see a pattern yet?
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TitleFrom: SLAM XX
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TitleTo: SLAM
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ArtistTo: Novasonic
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*
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# Holiday XX is really Holiday
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TitleFrom: Holiday XX
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TitleTo: Holiday
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ArtistTo: F2 Original
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*
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# CanCan XX is really CanCan
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TitleFrom: (CanCan XX)|(Can Can XX)|(Kang Kang XX)|(KangKang XX)|(Kang Kang)|(KangKang)
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TitleTo: Can Can
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ArtistTo: F2 Original
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*
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# So many people like to rape this name...
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ArtistFrom: (.*Banya.*)
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ArtistTo: Banya
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*
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ArtistFrom: (¹ÚÁöÀ±)|(Park Ji Yoon)
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ArtistTo: 박지윤
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*
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# Baek Ji Young - Sad Salsa
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TitleFrom: Sad Salsa
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ArtistTo: 뱩지옝
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*
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# Lee Hyun Do - Pierrot
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TitleFrom: Pierrot
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ArtistFrom: (Lee Hyun Do)|(Li Hyun Do)
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ArtistTo: 이혠도
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*
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# Yu Seung Jun - Hope Find You
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TitleFrom: Hope Find You
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ArtistTo: 유승준
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TitleTo: 잦길바래
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*
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# "Candy", "Candy star", or "Candy #".
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TitleFrom: Candy(( star)?|#)
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ArtistFrom: Luv.*
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@@ -344,7 +386,7 @@ ArtistFrom: (Nobuo Uematsu)|(Uematsu Nobuo)
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ArtistTo: 植松伸夫
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[Courses]
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TitleFrom: (.*Kidou)|(Demon Road)|(Road of Oni)|(Oni Michi)
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TitleFrom: (.*Kidou)|(Demon Road)|(Road of Oni)|(Oni Michi)|(MAX2 Kidou/Onimichi.*)
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TitleTo: 鬼道
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*
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TitleFrom: (.*Kidou 2)|(Demon Road 2)|(Road of Oni 2)|(Oni Michi 2)
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@@ -375,4 +417,4 @@ TitleTo: 真鬼道
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# DWInsanity's Ayumi Platinum Course
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TitleFrom: Ayumi( Platinum)?
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TitleTo: あゆみ Platinum
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*
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*
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@@ -1,23 +1,308 @@
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#GA to GWAGS
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#U+AC00
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[jamo 1]
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Top=5
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Baseline=26
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=28
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DefaultWidth=39
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line 0=가감갠갰걀걐걠거검겐겠결곀곐고곰
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line 1=각갑갡갱걁걑걡걱겁겑겡겱곁곑곡곱
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line 2=갂값갢갲걂걒걢걲겂겒겢겲곂곒곢곲
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line 3=갃갓갣갳걃걓걣걳것겓겣겳곃곓곣곳
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line 4=간갔갤갴걄걔걤건겄겔겤겴계곔곤곴
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line 5=갅강갥갵걅걕걥걵겅겕겥겵곅곕곥공
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line 6=갆갖갦갶걆걖걦걶겆겖겦겶곆곖곦곶
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line 7=갇갗갧갷걇걗걧걷겇겗겧겷곇곗곧곷
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line 8=갈갘갨갸걈걘걨걸겈겘겨겸곈곘골곸
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line 9=갉같갩갹걉걙걩걹겉겙격겹곉곙곩곹
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line 10=갊갚갪갺걊걚걪걺겊겚겪겺곊곚곪곺
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line 11=갋갛갫갻걋걛걫걻겋겛겫겻곋곛곫곻
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line 12=갌개갬갼걌걜걬걼게겜견겼곌곜곬과
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line 13=갍객갭갽걍걝걭걽겍겝겭경곍곝곭곽
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line 14=갎갞갮갾걎걞걮걾겎겞겮겾곎곞곮곾
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line 15=갏갟갯갿걏걟걯걿겏겟겯겿곏곟곯곿
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line 0=가감갠갰걀걐걠거
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line 1=각갑갡갱걁걑걡걱
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line 2=갂값갢갲걂걒걢걲
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line 3=갃갓갣갳걃걓걣걳
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line 4=간갔갤갴걄걔걤건
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line 5=갅강갥갵걅걕걥걵
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line 6=갆갖갦갶걆걖걦걶
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line 7=갇갗갧갷걇걗걧걷
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#U+AC80
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[jamo 2]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=검겐겠결곀곐고곰
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line 1=겁겑겡겱곁곑곡곱
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line 2=겂겒겢겲곂곒곢곲
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line 3=것겓겣겳곃곓곣곳
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line 4=겄겔겤겴계곔곤곴
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line 5=겅겕겥겵곅곕곥공
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line 6=겆겖겦겶곆곖곦곶
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line 7=겇겗겧겷곇곗곧곷
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#U+AC08
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[jamo 3]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=갈갘갨갸걈걘걨걸
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line 1=갉같갩갹걉걙걩걹
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line 2=갊갚갪갺걊걚걪걺
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line 3=갋갛갫갻걋걛걫걻
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line 4=갌개갬갼걌걜걬걼
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line 5=갍객갭갽걍걝걭걽
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line 6=갎갞갮갾걎걞걮걾
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line 7=갏갟갯갿걏걟걯걿
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#U+AC88
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[jamo 4]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=겈겘겨겸곈곘골곸
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line 1=겉겙격겹곉곙곩곹
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line 2=겊겚겪겺곊곚곪곺
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line 3=겋겛겫겻곋곛곫곻
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line 4=게겜견겼곌곜곬과
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line 5=겍겝겭경곍곝곭곽
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line 6=겎겞겮겾곎곞곮곾
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line 7=겏겟겯겿곏곟곯곿
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#JUN to JJAED
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#U+C900
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[jamo 5]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=준줐줠줰쥀쥐쥠쥰
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line 1=줁중줡줱쥁쥑쥡쥱
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line 2=줂줒줢줲쥂쥒쥢쥲
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line 3=줃줓줣줳쥃쥓쥣쥳
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line 4=줄줔줤줴쥄쥔쥤쥴
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line 5=줅줕줥줵쥅쥕쥥쥵
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line 6=줆줖줦줶쥆쥖쥦쥶
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line 7=줇줗줧줷쥇쥗쥧쥷
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#U+C980
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[jamo 6]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=즀즐즠즰지짐짠짰
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line 1=즁즑즡즱직집짡짱
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line 2=즂즒즢즲짂짒짢짲
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line 3=즃즓즣즳짃짓짣짳
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line 4=즄즔즤즴진짔짤짴
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line 5=즅즕즥즵짅징짥짵
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line 6=즆즖즦즶짆짖짦짶
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line 7=즇즗즧즷짇짗짧짷
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#U+C908
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[jamo 7]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=줈줘줨줸쥈쥘쥨쥸
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line 1=줉줙줩줹쥉쥙쥩쥹
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line 2=줊줚줪줺쥊쥚쥪쥺
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line 3=줋줛줫줻쥋쥛쥫쥻
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line 4=줌줜줬줼쥌쥜쥬쥼
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line 5=줍줝줭줽쥍쥝쥭쥽
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line 6=줎줞줮줾쥎쥞쥮쥾
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line 7=줏줟줯줿쥏쥟쥯쥿
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#U+C988
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[jamo 8]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=즈즘즨즸질짘짨째
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line 1=즉즙즩즹짉짙짩짹
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line 2=즊즚즪즺짊짚짪짺
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line 3=즋즛즫즻짋짛짫짻
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line 4=즌즜즬즼짌짜짬짼
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line 5=즍증즭즽짍짝짭짽
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line 6=즎즞즮즾짎짞짮짾
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line 7=즏즟즯즿짏짟짯짿
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#YEOSS to WEC
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#U+C600
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[jamo 9]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=였옐옠옰와왐왠왰
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line 1=영옑옡옱왁왑왡왱
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line 2=옂옒옢옲왂왒왢왲
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line 3=옃옓옣옳왃왓왣왳
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line 4=옄옔오옴완왔왤왴
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line 5=옅옕옥옵왅왕왥왵
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line 6=옆옖옦옶왆왖왦왶
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line 7=옇옗옧옷왇왗왧왷
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#U+C680
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[jamo 10]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=욀욐욠우움원웠웰
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line 1=욁욑욡욱웁웑웡웱
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line 2=욂욒욢욲웂웒웢웲
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line 3=욃욓욣욳웃웓웣웳
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line 4=욄요욤운웄월웤웴
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line 5=욅욕욥욵웅웕웥웵
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line 6=욆욖욦욶웆웖웦웶
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line 7=욇욗욧욷웇웗웧웷
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|
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#U+C608
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[jamo 11]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=예옘온옸왈왘왨외
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line 1=옉옙옩옹왉왙왩왹
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||||
line 2=옊옚옪옺왊왚왪왺
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line 3=옋옛옫옻왋왛왫왻
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||||
line 4=옌옜올옼왌왜왬왼
|
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line 5=옍옝옭옽왍왝왭왽
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||||
line 6=옎옞옮옾왎왞왮왾
|
||||
line 7=옏옟옯옿왏왟왯왿
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|
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#U+C688
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[jamo 12]
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Top=25
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Baseline=32
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LineSpacing=28
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DefaultWidth=39
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line 0=욈욘욨울웈웘웨웸
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||||
line 1=욉욙용욹웉웙웩웹
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||||
line 2=욊욚욪욺웊웚웪웺
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||||
line 3=욋욛욫욻웋웛웫웻
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||||
line 4=욌욜욬욼워웜웬웼
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line 5=욍욝욭욽웍웝웭웽
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line 6=욎욞욮욾웎웞웮웾
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line 7=욏욟욯욿웏웟웯웿
|
||||
|
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#MIL to BOLB
|
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#U+C000
|
||||
[jamo 13]
|
||||
Top=25
|
||||
Baseline=32
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LineSpacing=28
|
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DefaultWidth=39
|
||||
line 0=밀밐밠배뱀뱐뱠뱰
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||||
line 1=밁밑밡백뱁뱑뱡뱱
|
||||
line 2=밂밒밢밲뱂뱒뱢뱲
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||||
line 3=밃밓밣밳뱃뱓뱣뱳
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||||
line 4=밄바밤밴뱄뱔뱤뱴
|
||||
line 5=밅박밥밵뱅뱕뱥뱵
|
||||
line 6=밆밖밦밶뱆뱖뱦뱶
|
||||
line 7=밇밗밧밷뱇뱗뱧뱷
|
||||
|
||||
#U+C080
|
||||
[jamo 14]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=벀벐베벰변볐볠볰
|
||||
line 1=벁벑벡벱볁병볡볱
|
||||
line 2=벂벒벢벲볂볒볢볲
|
||||
line 3=벃벓벣벳볃볓볣볳
|
||||
line 4=버범벤벴별볔볤보
|
||||
line 5=벅법벥벵볅볕볥복
|
||||
line 6=벆벖벦벶볆볖볦볶
|
||||
line 7=벇벗벧벷볇볗볧볷
|
||||
|
||||
|
||||
#U+C008
|
||||
[jamo 15]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=밈반밨밸뱈뱘뱨뱸
|
||||
line 1=밉밙방밹뱉뱙뱩뱹
|
||||
line 2=밊밚밪밺뱊뱚뱪뱺
|
||||
line 3=밋받밫밻뱋뱛뱫뱻
|
||||
line 4=밌발밬밼뱌뱜뱬뱼
|
||||
line 5=밍밝밭밽뱍뱝뱭뱽
|
||||
line 6=밎밞밮밾뱎뱞뱮뱾
|
||||
line 7=및밟밯밿뱏뱟뱯뱿
|
||||
|
||||
|
||||
|
||||
#U+C088
|
||||
[jamo 16]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=번벘벨벸볈볘볨본
|
||||
line 1=벉벙벩벹볉볙볩볹
|
||||
line 2=벊벚벪벺볊볚볪볺
|
||||
line 3=벋벛벫벻볋볛볫볻
|
||||
line 4=벌벜벬벼볌볜볬볼
|
||||
line 5=벍벝벭벽볍볝볭볽
|
||||
line 6=벎벞벮벾볎볞볮볾
|
||||
line 7=벏벟벯벿볏볟볯볿
|
||||
|
||||
#WEK TO JYAE
|
||||
#U+C700
|
||||
[jamo 17]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=윀윐유윰은읐읠읰
|
||||
line 1=윁윑육윱읁응읡읱
|
||||
line 2=윂윒윢윲읂읒읢읲
|
||||
line 3=윃윓윣윳읃읓읣읳
|
||||
line 4=위윔윤윴을읔읤이
|
||||
line 5=윅윕윥융읅읕읥익
|
||||
line 6=윆윖윦윶읆읖읦읶
|
||||
line 7=윇윗윧윷읇읗읧읷
|
||||
|
||||
#U+C780
|
||||
[jamo 18]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=잀자잠잰쟀쟐쟠쟰
|
||||
line 1=잁작잡잱쟁쟑쟡쟱
|
||||
line 2=잂잒잢잲쟂쟒쟢쟲
|
||||
line 3=잃잓잣잳쟃쟓쟣쟳
|
||||
line 4=임잔잤잴쟄쟔쟤쟴
|
||||
line 5=입잕장잵쟅쟕쟥쟵
|
||||
line 6=잆잖잦잶쟆쟖쟦쟶
|
||||
line 7=잇잗잧잷쟇쟗쟧쟷
|
||||
|
||||
#U+C708
|
||||
[jamo 19]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=윈윘율윸읈의읨인
|
||||
line 1=윉윙윩윹읉읙읩읹
|
||||
line 2=윊윚윪윺읊읚읪읺
|
||||
line 3=윋윛윫윻읋읛읫읻
|
||||
line 4=윌윜윬으음읜읬일
|
||||
line 5=윍윝윭윽읍읝읭읽
|
||||
line 6=윎윞윮윾읎읞읮읾
|
||||
line 7=윏윟윯윿읏읟읯읿
|
||||
|
||||
#U+C788
|
||||
[jamo 20]
|
||||
Top=25
|
||||
Baseline=32
|
||||
LineSpacing=28
|
||||
DefaultWidth=39
|
||||
line 0=있잘잨잸쟈쟘쟨쟸
|
||||
line 1=잉잙잩잹쟉쟙쟩쟹
|
||||
line 2=잊잚잪잺쟊쟚쟪쟺
|
||||
line 3=잋잛잫잻쟋쟛쟫쟻
|
||||
line 4=잌잜재잼쟌쟜쟬쟼
|
||||
line 5=잍잝잭잽쟍쟝쟭쟽
|
||||
line 6=잎잞잮잾쟎쟞쟮쟾
|
||||
line 7=잏잟잯잿쟏쟟쟯쟿
|
||||
@@ -162,6 +162,7 @@ ScrollingListOffCommand=bouncebegin,0.5;zoomy,0
|
||||
GuideOffCommand=bouncebegin,0.5;addy,400
|
||||
ChoiceListHighlightOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0
|
||||
ChoiceListFrameOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0
|
||||
UseModeSpecificBGAnims=0
|
||||
|
||||
[ScreenStyleSplash]
|
||||
NextScreen=ScreenSelectGroup
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "RageTimer.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "RageTextureManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
|
||||
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
|
||||
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
|
||||
@@ -189,6 +190,7 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
|
||||
|
||||
MusicChanged();
|
||||
}
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
|
||||
@@ -218,6 +218,10 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
}
|
||||
}
|
||||
|
||||
// For some reason the menu likes to take 10 seconds to transition O_o
|
||||
// quite noticeable pause... and in the meantime the player is sitting there
|
||||
// wondering why their keys aren't working... even ESC... @_@
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
return;
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@ Chris Danford
|
||||
#define GUIDE_X THEME->GetMetricF("ScreenSelectMode", "GuideX")
|
||||
#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode", "GuideY")
|
||||
#define USECONFIRM THEME->GetMetricI("ScreenSelectMode","UseConfirm")
|
||||
#define USE_MODE_SPECIFIC_BGS THEME->GetMetricI("ScreenSelectMode", "UseModeSpecificBGAnims")
|
||||
|
||||
/************************************
|
||||
ScreenSelectMode (Constructor)
|
||||
@@ -63,6 +64,13 @@ ScreenSelectMode::ScreenSelectMode() : ScreenSelect( "ScreenSelectMode" )
|
||||
CString sElementPath = THEME->GetPathToG(sElementName);
|
||||
|
||||
arrayLocations.push_back( sElementPath );
|
||||
|
||||
if(USE_MODE_SPECIFIC_BGS == 1)
|
||||
{
|
||||
BGAnimation templayer;
|
||||
templayer.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenSelectMode background %s", mc.name )) );
|
||||
templayer.SetDiffuse(RageColor(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
// m_ScrollingList.UseSpriteType(BANNERTYPE);
|
||||
@@ -103,6 +111,15 @@ void ScreenSelectMode::MenuLeft( PlayerNumber pn )
|
||||
}
|
||||
m_ScrollingList.Left();
|
||||
m_soundModeChange.Play();
|
||||
if(USE_MODE_SPECIFIC_BGS == 1)
|
||||
{
|
||||
ChangeBGA();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMode::ChangeBGA()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ScreenSelectMode::MenuRight( PlayerNumber pn )
|
||||
@@ -114,6 +131,10 @@ void ScreenSelectMode::MenuRight( PlayerNumber pn )
|
||||
}
|
||||
m_ScrollingList.Right();
|
||||
m_soundModeChange.Play();
|
||||
if(USE_MODE_SPECIFIC_BGS == 1)
|
||||
{
|
||||
ChangeBGA();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMode::UpdateSelectableChoices()
|
||||
@@ -156,6 +177,10 @@ void ScreenSelectMode::UpdateSelectableChoices()
|
||||
m_ScrollingList.SetSelection(0);
|
||||
m_ScrollingList.Unload();
|
||||
m_ScrollingList.Load(GraphicPaths);
|
||||
if(USE_MODE_SPECIFIC_BGS == 1)
|
||||
{
|
||||
// TODO: Finish implementing this! (Got exams no time to finish...)
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMode::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
@@ -17,6 +17,7 @@ Andrew Livy
|
||||
#include "ModeChoice.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RandomSample.h"
|
||||
#include "BGAnimationLayer.h"
|
||||
|
||||
/* Class Definition */
|
||||
|
||||
@@ -35,8 +36,10 @@ public:
|
||||
protected:
|
||||
virtual int GetSelectionIndex( PlayerNumber pn );
|
||||
virtual void UpdateSelectableChoices();
|
||||
void ChangeBGA();
|
||||
int m_iNumChoices;
|
||||
int m_iSelectableChoices[MAX_ELEMS];
|
||||
|
||||
RageSound m_soundModeChange;
|
||||
RageSound m_soundConfirm;
|
||||
RageSound m_soundStart;
|
||||
@@ -47,5 +50,6 @@ protected:
|
||||
Sprite m_sprJoinMessage[NUM_PLAYERS];
|
||||
Sprite m_sprJoinFrame[NUM_PLAYERS];
|
||||
Sprite m_Guide;
|
||||
vector<BGAnimation*> m_Backgrounds;
|
||||
bool m_bSelected;
|
||||
};
|
||||
|
||||
@@ -92,7 +92,11 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Debug6
|
||||
<<<<<<< StepMania.dsp
|
||||
TargetDir=\Stepmania\stepmania
|
||||
=======
|
||||
TargetDir=\stepmania
|
||||
>>>>>>> 1.222
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
@@ -2174,10 +2178,6 @@ SOURCE=.\UnlockSystem.h
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cursor1.cur
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\error.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
Reference in New Issue
Block a user