Save prefs explicitly, not in ~PrefsManager, so we don't try to save
if one of the other classes threw an exception.
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@@ -73,8 +73,6 @@ PrefsManager::PrefsManager()
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PrefsManager::~PrefsManager()
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{
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SaveGlobalPrefsToDisk();
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SaveGamePrefsToDisk();
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}
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void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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