fix leaked exit Actor
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@@ -47,8 +47,7 @@ private:
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BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
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// owned by m_Line
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Actor *m_pExit;
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AutoActor m_sprExit;
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ActorFrame m_Line[MAX_GAME_BUTTONS+2]; // label, normal lines, exit
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ActorScroller m_LineScroller;
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