remove m_Background; use underlay

This commit is contained in:
Glenn Maynard
2005-07-19 21:12:01 +00:00
parent fb1e7325b2
commit c84ff55345
2 changed files with 0 additions and 18 deletions
-13
View File
@@ -34,12 +34,6 @@ void ScreenMiniMenu::Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, Scree
{
ScreenOptions::Init();
m_Background.Load( THEME->GetPathB(m_sName,"background") );
m_Background->SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
this->AddChild( m_Background );
this->SortByDrawOrder();
m_SMSendOnOK = SM_SendOnOK;
m_SMSendOnCancel = SM_SendOnCancel;
m_vMenuRows = pDef->rows;
@@ -83,13 +77,6 @@ void ScreenMiniMenu::Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, Scree
ScreenOptions::InitMenu( vDefs, vHands );
}
void ScreenMiniMenu::BeginScreen()
{
ScreenOptions::BeginScreen();
m_Background->PlayCommand( "On" );
}
void ScreenMiniMenu::OnChange( PlayerNumber pn )
{
ScreenOptions::OnChange( pn );
-5
View File
@@ -80,7 +80,6 @@ public:
ScreenMiniMenu( CString sScreenClass );
void Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
virtual void BeginScreen();
void HandleScreenMessage( const ScreenMessage SM );
protected:
@@ -88,10 +87,6 @@ protected:
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
// Screens that get pushed on top of other screens don't
// use the ScreenManager's shared background, so they must draw their own.
AutoActor m_Background;
ScreenMessage m_SMSendOnOK;
ScreenMessage m_SMSendOnCancel;