remove m_Background; use underlay
This commit is contained in:
@@ -80,7 +80,6 @@ public:
|
||||
|
||||
ScreenMiniMenu( CString sScreenClass );
|
||||
void Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
|
||||
virtual void BeginScreen();
|
||||
void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
@@ -88,10 +87,6 @@ protected:
|
||||
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
|
||||
// Screens that get pushed on top of other screens don't
|
||||
// use the ScreenManager's shared background, so they must draw their own.
|
||||
AutoActor m_Background;
|
||||
|
||||
ScreenMessage m_SMSendOnOK;
|
||||
ScreenMessage m_SMSendOnCancel;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user