remove m_Background; use underlay

This commit is contained in:
Glenn Maynard
2005-07-19 21:12:01 +00:00
parent fb1e7325b2
commit c84ff55345
2 changed files with 0 additions and 18 deletions
-5
View File
@@ -80,7 +80,6 @@ public:
ScreenMiniMenu( CString sScreenClass );
void Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
virtual void BeginScreen();
void HandleScreenMessage( const ScreenMessage SM );
protected:
@@ -88,10 +87,6 @@ protected:
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
// Screens that get pushed on top of other screens don't
// use the ScreenManager's shared background, so they must draw their own.
AutoActor m_Background;
ScreenMessage m_SMSendOnOK;
ScreenMessage m_SMSendOnCancel;