Exposed GAMESTATE:StoreRankingName and Profile:SetLastUsedHighScoreName to Lua. StoreRankingName no longer forces uppercase.
This commit is contained in:
@@ -831,6 +831,7 @@
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<Function name='SetPreferredSongGroup'/>
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<Function name='SetPreferredSongGroup'/>
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<Function name='SetSongOptions'/>
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<Function name='SetSongOptions'/>
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<Function name='SetTemporaryEventMode'/>
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<Function name='SetTemporaryEventMode'/>
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<Function name='StoreRankingName'/>
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<Function name='ShowW1'/>
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<Function name='ShowW1'/>
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<Function name='UnjoinPlayer'/>
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<Function name='UnjoinPlayer'/>
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</Class>
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</Class>
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@@ -1179,6 +1180,7 @@
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<Function name='SetGoalCalories'/>
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<Function name='SetGoalCalories'/>
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<Function name='SetGoalSeconds'/>
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<Function name='SetGoalSeconds'/>
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<Function name='SetGoalType'/>
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<Function name='SetGoalType'/>
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<Function name='SetLastUsedHighScoreName'/>
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<Function name='SetWeightPounds'/>
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<Function name='SetWeightPounds'/>
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</Class>
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</Class>
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<Class name='ProfileManager'>
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<Class name='ProfileManager'>
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@@ -2490,6 +2490,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='SetTemporaryEventMode' return='void' arguments='bool bOn'>
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<Function name='SetTemporaryEventMode' return='void' arguments='bool bOn'>
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Turns temporary Event Mode on or off, depending on <code>bOn</code>.
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Turns temporary Event Mode on or off, depending on <code>bOn</code>.
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</Function>
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</Function>
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<Function name='StoreRankingName' return='void' arguments='PlayerNumber pn, string name'>
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Stores the ranking name for the player. Use this at the end of a round, on a name entry screen or similar, to set the name for the high scores the player has earned.
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</Function>
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<Function name='ShowW1' return='void' arguments='bool bOn'>
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<Function name='ShowW1' return='void' arguments='bool bOn'>
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Determines if Judgment W1 should be shown based on <code>bOn</code>.
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Determines if Judgment W1 should be shown based on <code>bOn</code>.
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</Function>
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</Function>
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@@ -3340,6 +3343,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='SetGoalType' return='void' arguments='GoalType gt'>
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<Function name='SetGoalType' return='void' arguments='GoalType gt'>
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Sets the current goal type to <code>gt</code>.
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Sets the current goal type to <code>gt</code>.
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</Function>
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</Function>
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<Function name='SetLastUsedHighScoreName' return='void' arguments='string name'>
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Sets last used high score name.
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</Function>
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<Function name='SetWeightPounds' return='void' arguments='int weightPounds'>
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<Function name='SetWeightPounds' return='void' arguments='int weightPounds'>
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Sets how much the player weighs (in pounds) to <code>weightPounds</code>.
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Sets how much the player weighs (in pounds) to <code>weightPounds</code>.
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</Function>
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</Function>
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+9
-1
@@ -1841,7 +1841,8 @@ bool GameState::AnyPlayerHasRankingFeats() const
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void GameState::StoreRankingName( PlayerNumber pn, RString sName )
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void GameState::StoreRankingName( PlayerNumber pn, RString sName )
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{
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{
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sName.MakeUpper();
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// The theme can upper it if desired. -Kyz
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// sName.MakeUpper();
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if( USE_NAME_BLACKLIST )
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if( USE_NAME_BLACKLIST )
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{
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{
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@@ -2577,6 +2578,12 @@ public:
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return 0;
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return 0;
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}
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}
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static int StoreRankingName( T* p, lua_State *L )
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{
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p->StoreRankingName(Enum::Check<PlayerNumber>(L, 1), SArg(2));
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return 0;
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}
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DEFINE_METHOD( HaveProfileToLoad, HaveProfileToLoad() )
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DEFINE_METHOD( HaveProfileToLoad, HaveProfileToLoad() )
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DEFINE_METHOD( HaveProfileToSave, HaveProfileToSave() )
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DEFINE_METHOD( HaveProfileToSave, HaveProfileToSave() )
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@@ -2695,6 +2702,7 @@ public:
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ADD_METHOD( SaveProfiles );
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ADD_METHOD( SaveProfiles );
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ADD_METHOD( HaveProfileToLoad );
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ADD_METHOD( HaveProfileToLoad );
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ADD_METHOD( HaveProfileToSave );
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ADD_METHOD( HaveProfileToSave );
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ADD_METHOD( StoreRankingName );
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}
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}
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};
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};
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@@ -1993,6 +1993,11 @@ class LunaProfile: public Luna<Profile>
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public:
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public:
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static int GetDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDisplayName ); return 1; }
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static int GetDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDisplayName ); return 1; }
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static int GetLastUsedHighScoreName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastUsedHighScoreName ); return 1; }
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static int GetLastUsedHighScoreName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastUsedHighScoreName ); return 1; }
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static int SetLastUsedHighScoreName( T* p, lua_State *L )
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{
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p->m_sLastUsedHighScoreName= SArg(1);
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return 0;
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}
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static int GetHighScoreList( T* p, lua_State *L )
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static int GetHighScoreList( T* p, lua_State *L )
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{
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{
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if( LuaBinding::CheckLuaObjectType(L, 1, "Song") )
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if( LuaBinding::CheckLuaObjectType(L, 1, "Song") )
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@@ -2117,6 +2122,7 @@ public:
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{
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{
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ADD_METHOD( GetDisplayName );
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ADD_METHOD( GetDisplayName );
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ADD_METHOD( GetLastUsedHighScoreName );
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ADD_METHOD( GetLastUsedHighScoreName );
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ADD_METHOD( SetLastUsedHighScoreName );
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ADD_METHOD( GetHighScoreList );
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ADD_METHOD( GetHighScoreList );
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ADD_METHOD( GetCategoryHighScoreList );
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ADD_METHOD( GetCategoryHighScoreList );
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ADD_METHOD( GetCharacter );
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ADD_METHOD( GetCharacter );
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