PlaySeconds -> SessionSeconds so that "PlaySeconds" and "GameplaySeconds" aren't confused

This commit is contained in:
Chris Danford
2009-08-08 03:10:41 +00:00
parent 4f25fab1ae
commit c83d0207a7
3 changed files with 12 additions and 14 deletions
+4 -6
View File
@@ -350,7 +350,7 @@ void GameState::JoinPlayer( PlayerNumber pn )
/* Count each player join as a play. */ /* Count each player join as a play. */
{ {
Profile* pMachineProfile = PROFILEMAN->GetMachineProfile(); Profile* pMachineProfile = PROFILEMAN->GetMachineProfile();
pMachineProfile->m_iTotalPlays++; pMachineProfile->m_iTotalSessions++;
} }
// Set the current style to something appropriate for the new number of joined players. // Set the current style to something appropriate for the new number of joined players.
@@ -525,7 +525,7 @@ void GameState::LoadProfiles( bool bLoadEdits )
Profile* pPlayerProfile = PROFILEMAN->GetProfile( pn ); Profile* pPlayerProfile = PROFILEMAN->GetProfile( pn );
if( pPlayerProfile ) if( pPlayerProfile )
pPlayerProfile->m_iTotalPlays++; pPlayerProfile->m_iTotalSessions++;
} }
} }
@@ -717,8 +717,6 @@ void GameState::CommitStageStats()
{ {
if( m_bDemonstrationOrJukebox ) if( m_bDemonstrationOrJukebox )
return; return;
if( m_bMultiplayer )
return;
STATSMAN->CommitStatsToProfiles( &STATSMAN->m_CurStageStats ); STATSMAN->CommitStatsToProfiles( &STATSMAN->m_CurStageStats );
@@ -726,13 +724,13 @@ void GameState::CommitStageStats()
int iPlaySeconds = max( 0, (int) m_timeGameStarted.GetDeltaTime() ); int iPlaySeconds = max( 0, (int) m_timeGameStarted.GetDeltaTime() );
Profile* pMachineProfile = PROFILEMAN->GetMachineProfile(); Profile* pMachineProfile = PROFILEMAN->GetMachineProfile();
pMachineProfile->m_iTotalPlaySeconds += iPlaySeconds; pMachineProfile->m_iTotalSessionSeconds += iPlaySeconds;
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
{ {
Profile* pPlayerProfile = PROFILEMAN->GetProfile( p ); Profile* pPlayerProfile = PROFILEMAN->GetProfile( p );
if( pPlayerProfile ) if( pPlayerProfile )
pPlayerProfile->m_iTotalPlaySeconds += iPlaySeconds; pPlayerProfile->m_iTotalSessionSeconds += iPlaySeconds;
} }
} }
+6 -6
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@@ -117,8 +117,8 @@ void Profile::InitGeneralData()
m_LastStepsType = StepsType_Invalid; m_LastStepsType = StepsType_Invalid;
m_lastSong.Unset(); m_lastSong.Unset();
m_lastCourse.Unset(); m_lastCourse.Unset();
m_iTotalPlays = 0; m_iTotalSessions = 0;
m_iTotalPlaySeconds = 0; m_iTotalSessionSeconds = 0;
m_iTotalGameplaySeconds = 0; m_iTotalGameplaySeconds = 0;
m_fTotalCaloriesBurned = 0; m_fTotalCaloriesBurned = 0;
m_GoalType = (GoalType)0; m_GoalType = (GoalType)0;
@@ -1069,8 +1069,8 @@ XNode* Profile::SaveGeneralDataCreateNode() const
pGeneralDataNode->AppendChild( "LastStepsType", GameManager::GetStepsTypeInfo(m_LastStepsType).szName ); pGeneralDataNode->AppendChild( "LastStepsType", GameManager::GetStepsTypeInfo(m_LastStepsType).szName );
pGeneralDataNode->AppendChild( m_lastSong.CreateNode() ); pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() ); pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays ); pGeneralDataNode->AppendChild( "TotalSessions", m_iTotalSessions );
pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds ); pGeneralDataNode->AppendChild( "TotalSessionSeconds", m_iTotalSessionSeconds );
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds ); pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned ); pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pGeneralDataNode->AppendChild( "GoalType", m_GoalType ); pGeneralDataNode->AppendChild( "GoalType", m_GoalType );
@@ -1240,8 +1240,8 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
pNode->GetChildValue( "LastStepsType", s ); m_LastStepsType = GameManager::StringToStepsType( s ); pNode->GetChildValue( "LastStepsType", s ); m_LastStepsType = GameManager::StringToStepsType( s );
pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp ); pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp ); pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
pNode->GetChildValue( "TotalPlays", m_iTotalPlays ); pNode->GetChildValue( "TotalSessions", m_iTotalSessions );
pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds ); pNode->GetChildValue( "TotalSessionSeconds", m_iTotalSessionSeconds );
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds ); pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned ); pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pNode->GetChildValue( "GoalType", *ConvertValue<int>(&m_GoalType) ); pNode->GetChildValue( "GoalType", *ConvertValue<int>(&m_GoalType) );
+2 -2
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@@ -114,8 +114,8 @@ public:
StepsType m_LastStepsType; StepsType m_LastStepsType;
SongID m_lastSong; SongID m_lastSong;
CourseID m_lastCourse; CourseID m_lastCourse;
int m_iTotalPlays; int m_iTotalSessions;
int m_iTotalPlaySeconds; int m_iTotalSessionSeconds;
int m_iTotalGameplaySeconds; int m_iTotalGameplaySeconds;
float m_fTotalCaloriesBurned; float m_fTotalCaloriesBurned;
GoalType m_GoalType; GoalType m_GoalType;