PlaySeconds -> SessionSeconds so that "PlaySeconds" and "GameplaySeconds" aren't confused
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@@ -117,8 +117,8 @@ void Profile::InitGeneralData()
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m_LastStepsType = StepsType_Invalid;
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m_lastSong.Unset();
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m_lastCourse.Unset();
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m_iTotalPlays = 0;
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m_iTotalPlaySeconds = 0;
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m_iTotalSessions = 0;
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m_iTotalSessionSeconds = 0;
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m_iTotalGameplaySeconds = 0;
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m_fTotalCaloriesBurned = 0;
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m_GoalType = (GoalType)0;
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@@ -1069,8 +1069,8 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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pGeneralDataNode->AppendChild( "LastStepsType", GameManager::GetStepsTypeInfo(m_LastStepsType).szName );
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pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
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pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
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pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
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pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pGeneralDataNode->AppendChild( "TotalSessions", m_iTotalSessions );
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pGeneralDataNode->AppendChild( "TotalSessionSeconds", m_iTotalSessionSeconds );
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pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
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pGeneralDataNode->AppendChild( "GoalType", m_GoalType );
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@@ -1240,8 +1240,8 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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pNode->GetChildValue( "LastStepsType", s ); m_LastStepsType = GameManager::StringToStepsType( s );
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pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
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pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
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pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
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pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pNode->GetChildValue( "TotalSessions", m_iTotalSessions );
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pNode->GetChildValue( "TotalSessionSeconds", m_iTotalSessionSeconds );
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pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
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pNode->GetChildValue( "GoalType", *ConvertValue<int>(&m_GoalType) );
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