add labels for P1's and P2's groups of slots
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@@ -44,10 +44,13 @@ private:
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BitmapText *m_textMappedTo[MAX_GAME_CONTROLLERS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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};
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vector<KeyToMap> m_KeysToMap;
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BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
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// owned by m_Line
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Actor *m_pExit;
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ActorFrame m_Line[MAX_GAME_BUTTONS+1]; // XXX
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ActorFrame m_Line[MAX_GAME_BUTTONS+2]; // label, normal lines, exit
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ActorScroller m_LineScroller;
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RageSound m_soundChange;
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