add labels for P1's and P2's groups of slots

This commit is contained in:
Chris Danford
2006-01-25 23:49:55 +00:00
parent 9d27c61ff9
commit c82073a40c
4 changed files with 60 additions and 22 deletions
+4 -1
View File
@@ -44,10 +44,13 @@ private:
BitmapText *m_textMappedTo[MAX_GAME_CONTROLLERS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
};
vector<KeyToMap> m_KeysToMap;
BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
// owned by m_Line
Actor *m_pExit;
ActorFrame m_Line[MAX_GAME_BUTTONS+1]; // XXX
ActorFrame m_Line[MAX_GAME_BUTTONS+2]; // label, normal lines, exit
ActorScroller m_LineScroller;
RageSound m_soundChange;