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@@ -187,8 +187,8 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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const float fX = cosf(fRotation) * fDistFromCenter;
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const float fY = -sinf(fRotation) * fDistFromCenter;
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v[i+0].p = RageVector3( fX, fY, 0 );
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v[i+0].c = PlayerToColor( (PlayerNumber)p );
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v[i].p = RageVector3( fX, fY, 0 );
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v[i].c = PlayerToColor( (PlayerNumber)p );
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}
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DISPLAY->DrawLoop( v, NUM_RADAR_CATEGORIES, RADAR_EDGE_WIDTH );
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