MenuInput -> MenuButton
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@@ -1264,7 +1264,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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if( input.type != IET_FIRST_PRESS )
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return false;
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switch( input.MenuI.button )
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switch( input.MenuI )
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{
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case MENU_BUTTON_OPERATOR:
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@@ -1446,7 +1446,7 @@ void HandleInputEvents(float fDeltaTime)
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CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
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{
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input.pn = PLAYER_1;
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input.MenuI.button = MENU_BUTTON_BACK;
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input.MenuI = MENU_BUTTON_BACK;
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}
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SCREENMAN->Input( input );
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