MenuInput -> MenuButton
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@@ -49,7 +49,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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if( input.type != IET_FIRST_PRESS )
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return; // don't care
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switch( input.MenuI.button )
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switch( input.MenuI )
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{
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case MENU_BUTTON_BACK:
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if( !(bool)BACK_GOES_TO_START_SCREEN )
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@@ -87,7 +87,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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if( pScreen->IsTransitioning() )
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return;
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switch( input.MenuI.button )
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switch( input.MenuI )
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{
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case MENU_BUTTON_LEFT:
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case MENU_BUTTON_RIGHT:
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