diff --git a/stepmania/src/GameCommand.cpp b/stepmania/src/GameCommand.cpp index a56593e311..80413d73db 100644 --- a/stepmania/src/GameCommand.cpp +++ b/stepmania/src/GameCommand.cpp @@ -760,7 +760,7 @@ void GameCommand::ApplySelf( const vector &vpns ) const { // Choose a percent for all scores. This is useful for testing unlocks // where some elements are unlocked at a certain percent complete - float fPercentDP = randomf( 0.60, 1.20 ); + float fPercentDP = randomf( 0.6f, 1.2f ); Profile* pProfile = PROFILEMAN->GetMachineProfile();