use SetLoop

This commit is contained in:
Glenn Maynard
2006-08-16 18:19:38 +00:00
parent ce81254e53
commit c7a6c80b14
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -72,6 +72,7 @@ void CourseContentsList::SetFromGameState()
bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow; bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
this->SetLoop( bLoop );
this->Load2( this->Load2(
(float)MAX_VISIBLE_ITEMS, (float)MAX_VISIBLE_ITEMS,
bLoop ); bLoop );
+1
View File
@@ -152,6 +152,7 @@ void ScreenSelectMaster::Init()
{ {
FOREACH( PlayerNumber, vpns, p ) FOREACH( PlayerNumber, vpns, p )
{ {
m_Scroller[*p].SetLoop( LOOP_SCROLLER );
m_Scroller[*p].Load2( m_Scroller[*p].Load2(
SCROLLER_NUM_ITEMS_TO_DRAW, SCROLLER_NUM_ITEMS_TO_DRAW,
LOOP_SCROLLER ); LOOP_SCROLLER );