missed a piece
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@@ -604,6 +604,12 @@ RageMatrix RageDisplay::GetFrustumMatrix( float l, float r, float b, float t, fl
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return m;
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}
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void RageDisplay::ResolutionChanged()
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{
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/* The centering matrix depends on the resolution. */
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UpdateCentering();
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}
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void RageDisplay::ChangeCentering( int iTranslateX, int iTranslateY, int iAddWidth, int iAddHeight )
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{
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g_iTranslateX = iTranslateX;
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