Simplify: harmless to call ChangeDisplaySettings(NULL,0) when going
windowed to windowed, too. (This g_CurrentParams use is confusing; trying to reduce it ...)
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@@ -188,8 +188,7 @@ CString GraphicsWindow::SetScreenMode( const VideoModeParams &p )
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if( p.windowed )
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if( p.windowed )
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{
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{
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/* We're going windowed. If we were previously fullscreen, reset. */
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/* We're going windowed. If we were previously fullscreen, reset. */
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if( !g_CurrentParams.windowed )
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ChangeDisplaySettings( NULL, 0 );
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ChangeDisplaySettings( NULL, 0 );
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return CString();
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return CString();
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}
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}
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