Changed timing and life difficulty text to position value after label. Changed all AllowRepeatingInput metrics in _fallback to true.
This commit is contained in:
@@ -3,23 +3,23 @@ return Def.ActorFrame {
|
||||
Text=GetTimingDifficulty();
|
||||
AltText="";
|
||||
InitCommand=cmd(horizalign,left;zoom,0.675);
|
||||
OnCommand=cmd(shadowlength,1);
|
||||
BeginCommand=function(self)
|
||||
self:settextf( Screen.String("TimingDifficulty"), "" );
|
||||
end
|
||||
OnCommand= function(self)
|
||||
label_text= self
|
||||
self:shadowlength(1):settextf(Screen.String("TimingDifficulty"), "");
|
||||
end,
|
||||
};
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=GetTimingDifficulty();
|
||||
AltText="";
|
||||
InitCommand=cmd(x,136;zoom,0.675;halign,0);
|
||||
OnCommand=function(self)
|
||||
(cmd(shadowlength,1;skewx,-0.125))(self);
|
||||
self:shadowlength(1):skewx(-0.125):x(label_text:GetZoomedWidth()+8)
|
||||
if GetTimingDifficulty() == 9 then
|
||||
self:settext("Justice");
|
||||
self:settext(Screen.String("Hardest Timing"));
|
||||
(cmd(zoom,0.5;diffuse,ColorLightTone( Color("Orange")) ))(self);
|
||||
else
|
||||
self:settext( GetTimingDifficulty() );
|
||||
end
|
||||
end;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user