Changed timing and life difficulty text to position value after label. Changed all AllowRepeatingInput metrics in _fallback to true.
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@@ -2032,6 +2032,8 @@ Play Online=Network Play
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Edit/Share=Edit/Share
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Exit=Exit
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Game Start=Game Start
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# The "Hardest Timing" text is displayed when the Timing Difficulty is at the hardest setting.
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Hardest Timing=Justice
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Jukebox=Jukebox
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Report Bug=Report A Bug!
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Chat on IRC=Chat on IRC!
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@@ -160,14 +160,12 @@ Branch = {
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end,
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PlayerOptions = function()
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local pm = GAMESTATE:GetPlayMode()
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local restricted = { "PlayMode_Oni", "PlayMode_Rave",
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local restricted = { PlayMode_Oni= true, PlayMode_Rave= true,
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--"PlayMode_Battle" -- ??
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}
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local optionsScreen = "ScreenPlayerOptions"
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for i=1,#restricted do
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if restricted[i] == pm then
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optionsScreen = "ScreenPlayerOptionsRestricted"
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end
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if restricted[pm] then
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optionsScreen = "ScreenPlayerOptionsRestricted"
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end
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if SCREENMAN:GetTopScreen():GetGoToOptions() then
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return optionsScreen
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@@ -1686,7 +1686,7 @@ Fallback="ScreenWithMenuElements"
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#
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DoSwitchAnyways=false
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WrapCursor=false
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AllowRepeatingInput=false
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AllowRepeatingInput=true
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PreSwitchPageSeconds=0
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PostSwitchPageSeconds=0
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ScrollerSecondsPerItem=0
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@@ -2340,7 +2340,7 @@ MoreExitSelectedP2Command=
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MoreExitUnselectedP1Command=
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MoreExitUnselectedP2Command=
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#
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AllowRepeatingChangeValueInput=false
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AllowRepeatingChangeValueInput=true
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WrapValueInRow=true
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[ScreenOptionsMaster]
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