remove SoundResampleQuality

add m_sPrefName, so more prefs can access prefs generically
This commit is contained in:
Glenn Maynard
2006-11-21 04:13:09 +00:00
parent 5966bdf3e1
commit c7755ece19
2 changed files with 26 additions and 19 deletions
+21 -19
View File
@@ -100,8 +100,8 @@ static void MoveMap( int &sel, IPreference &opt, bool ToSel, const T *mapping, u
template <class T>
static void MoveMap( int &sel, const ConfOption *pConfOption, bool ToSel, const T *mapping, unsigned cnt )
{
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->name );
ASSERT_M( pPref != NULL, pConfOption->name );
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
ASSERT_M( pPref != NULL, pConfOption->m_sPrefName );
MoveMap( sel, *pPref, ToSel, mapping, cnt );
}
@@ -109,8 +109,8 @@ static void MoveMap( int &sel, const ConfOption *pConfOption, bool ToSel, const
/* "iSel" is the selection in the menu. */
static void MovePref( int &iSel, bool bToSel, const ConfOption *pConfOption )
{
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->name );
ASSERT_M( pPref != NULL, pConfOption->name );
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
ASSERT_M( pPref != NULL, pConfOption->m_sPrefName );
if( bToSel )
{
@@ -247,8 +247,7 @@ static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
else
{
const RString sNewTheme = vsThemeNames[sel];
if( PREFSMAN->m_sTheme.Get() != sNewTheme )
PREFSMAN->m_sTheme.Set( sNewTheme ); // OPT_APPLY_THEME will load the theme
PREFSMAN->m_sTheme.Set( sNewTheme ); // OPT_APPLY_THEME will load the theme
}
}
@@ -328,7 +327,7 @@ static void BGBrightnessNoZero( int &sel, bool ToSel, const ConfOption *pConfOpt
static void BGBrightnessOrStatic( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.5f,0.25f,0.5f,0.75f };
MoveMap( sel, PREFSMAN->m_fBGBrightness, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
if( ToSel && !PREFSMAN->m_bSongBackgrounds )
sel = 0;
@@ -365,7 +364,7 @@ static void CoinModeM( int &sel, bool ToSel, const ConfOption *pConfOption )
static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const CoinMode mapping[] = { COIN_MODE_PAY, COIN_MODE_FREE };
MoveMap( sel, PREFSMAN->m_CoinMode, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
@@ -389,7 +388,7 @@ static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption )
static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2,3,4,5,6 };
MoveMap( sel, PREFSMAN->m_iSongsPerPlay, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
if( ToSel && PREFSMAN->m_bEventMode )
sel = 5;
@@ -408,7 +407,7 @@ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOpti
static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static int GetLifeDifficulty()
@@ -545,20 +544,14 @@ static void DisplayAspectRatio( int &sel, bool ToSel, const ConfOption *pConfOpt
* or 16:10. */
static void WideScreen16_10( int &sel, bool ToSel, const ConfOption *pConfOption )
{
IPreference *pPref = IPreference::GetPreferenceByName( "DisplayAspectRatio" );
ASSERT_M( pPref != NULL, pConfOption->name );
const float mapping[] = { 4/3.0f, 16/10.0f };
MoveMap( sel, *pPref, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void WideScreen16_9( int &sel, bool ToSel, const ConfOption *pConfOption )
{
IPreference *pPref = IPreference::GetPreferenceByName( "DisplayAspectRatio" );
ASSERT_M( pPref != NULL, pConfOption->name );
const float mapping[] = { 4/3.0f, 16/9.0f };
MoveMap( sel, *pPref, ToSel, mapping, ARRAYLEN(mapping) );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
/* Sound options */
@@ -617,7 +610,10 @@ static void InitializeConfOptions()
ADD( ConfOption( "RandomBackgroundMode", MovePref, "Off","Animations","Random Movies" ) );
ADD( ConfOption( "BGBrightness", BGBrightness, "|0%","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
ADD( ConfOption( "BGBrightnessNoZero", BGBrightnessNoZero, "|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
g_ConfOptions.back().m_sPrefName = "BGBrightness";
ADD( ConfOption( "BGBrightnessOrStatic", BGBrightnessOrStatic, "Disabled","25% Bright","50% Bright","75% Bright" ) );
g_ConfOptions.back().m_sPrefName = "BGBrightness";
ADD( ConfOption( "ShowDanger", MovePref, "Hide","Show" ) );
ADD( ConfOption( "ShowDancingCharacters", MovePref, "Default to Off","Default to Random","Select" ) );
ADD( ConfOption( "ShowBeginnerHelper", MovePref, "Off","On" ) );
@@ -644,12 +640,17 @@ static void InitializeConfOptions()
ADD( ConfOption( "MenuTimer", MovePref, "Off","On" ) );
ADD( ConfOption( "CoinMode", CoinModeM, "Home","Pay","Free Play" ) );
ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "Pay","Free Play" ) );
g_ConfOptions.back().m_sPrefName = "CoinMode";
ADD( ConfOption( "SongsPerPlay", SongsPerPlay, "|1","|2","|3","|4","|5" ) );
ADD( ConfOption( "SongsPerPlayOrEvent", SongsPerPlayOrEventMode,"|1","|2","|3","|4","|5","Event" ) );
g_ConfOptions.back().m_sPrefName = "SongsPerPlay";
ADD( ConfOption( "EventMode", MovePref, "Off","On" ) );
ADD( ConfOption( "ScoringType", MovePref, "New","Old" ) );
ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) );
g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
ADD( ConfOption( "ProgressiveLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
ADD( ConfOption( "ProgressiveStageLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
ADD( ConfOption( "ProgressiveNonstopLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
@@ -667,8 +668,10 @@ static void InitializeConfOptions()
ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "|3:4","|1:1","|4:3","|16:10","|16:9","|8:3" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "WideScreen16_10", WideScreen16_10, "Off", "On" ) );
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "WideScreen16_9", WideScreen16_9, "Off", "On" ) );
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "DisplayColorDepth", DisplayColorDepth, "16bit","32bit" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
@@ -690,7 +693,6 @@ static void InitializeConfOptions()
ADD( ConfOption( "ShowBanners", MovePref, "Off","On" ) );
/* Sound options */
ADD( ConfOption( "SoundResampleQuality", MovePref, "Fast","Normal","High Quality" ) );
ADD( ConfOption( "AttractSoundFrequency", MovePref, "Never","Always","2 Times","3 Times","4 Times","5 Times" ) );
ADD( ConfOption( "SoundVolume", SoundVolume, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_SOUND;