finish image centering code

add input test screen
This commit is contained in:
Chris Danford
2003-10-11 07:47:34 +00:00
parent e2afe920dd
commit c76e819d1d
9 changed files with 258 additions and 46 deletions
+40
View File
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/*
-----------------------------------------------------------------------------
Class: ScreenTestInput
Desc: Where the player maps device input to instrument buttons.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "PrefsManager.h"
#include "GrayArrow.h"
#include "InputMapper.h"
#include "MenuElements.h"
#include "RageInputDevice.h"
class ScreenTestInput : public Screen
{
public:
ScreenTestInput( CString sName );
virtual ~ScreenTestInput();
virtual void DrawPrimitives();
virtual void Update( float fDelta );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
private:
CString m_sDeviceInputs;
CString m_sGameInputs;
BitmapText m_textInputs;
MenuElements m_Menu;
};