finish image centering code
add input test screen
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/*
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-----------------------------------------------------------------------------
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Class: ScreenTestInput
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Desc: Where the player maps device input to instrument buttons.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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#include "GrayArrow.h"
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#include "InputMapper.h"
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#include "MenuElements.h"
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#include "RageInputDevice.h"
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class ScreenTestInput : public Screen
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{
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public:
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ScreenTestInput( CString sName );
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virtual ~ScreenTestInput();
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virtual void DrawPrimitives();
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virtual void Update( float fDelta );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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CString m_sDeviceInputs;
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CString m_sGameInputs;
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BitmapText m_textInputs;
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MenuElements m_Menu;
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};
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