diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj
index 076b551dbd..f0b90ea0c0 100644
--- a/stepmania/src/StepMania.vcproj
+++ b/stepmania/src/StepMania.vcproj
@@ -959,12 +959,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
-
-
-
-
diff --git a/stepmania/src/TransitionBackWipe.cpp b/stepmania/src/TransitionBackWipe.cpp
deleted file mode 100644
index 10f9f66dff..0000000000
--- a/stepmania/src/TransitionBackWipe.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-#include "global.h"
-/*
------------------------------------------------------------------------------
- Class: TransitionBackWipe
-
- Desc: See header.
-
- Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
- Chris Danford
------------------------------------------------------------------------------
-*/
-
-#include "TransitionBackWipe.h"
-#include "RageUtil.h"
-#include "PrefsManager.h"
-#include "ThemeManager.h"
-#include "GameConstantsAndTypes.h"
-
-
-#define RECTANGLE_WIDTH 20
-#define NUM_RECTANGLES (SCREEN_WIDTH/RECTANGLE_WIDTH)
-#define FADE_RECTS_WIDE (NUM_RECTANGLES/4) // number of rects from fade start to fade end
-
-
-TransitionBackWipe::TransitionBackWipe()
-{
- m_soundBack.Load( THEME->GetPathTo("Sounds","menu back") );
-}
-
-void TransitionBackWipe::DrawPrimitives()
-{
- if( m_TransitionState == opened )
- return;
-
- /////////////////////////
- // draw rectangles that get progressively smaller at the edge of the wipe
- /////////////////////////
- bool bLeftEdgeIsDarker = m_TransitionState == opening_left || m_TransitionState == closing_right;
- bool bFadeIsMovingLeft = m_TransitionState == opening_left || m_TransitionState == closing_left;
-
- double fPercentComplete = m_fPercentThroughTransition;
- double fPercentAlongScreen = bFadeIsMovingLeft ? 1-fPercentComplete : fPercentComplete;
-
- int iFadeLeftEdge = (int)
- (-FADE_RECTS_WIDE + (NUM_RECTANGLES + FADE_RECTS_WIDE) * fPercentAlongScreen);
- int iFadeRightEdge = (int)
- (0 + (NUM_RECTANGLES + FADE_RECTS_WIDE) * fPercentAlongScreen);
-
- // draw all rectangles
- for( int i=0; i iFadeRightEdge )
- iRectWidth = bLeftEdgeIsDarker ? 0 : RECTANGLE_WIDTH;
- //iRectWidth = 0;
- else // this is a fading rectangle
- {
- int iRectsFromLeftFadeEdge = i - iFadeLeftEdge;
- double fPercentAlongFade = iRectsFromLeftFadeEdge / (double)FADE_RECTS_WIDE;
- double fPercentDarkness = bLeftEdgeIsDarker ? 1-fPercentAlongFade : fPercentAlongFade;
- iRectWidth = (int)(RECTANGLE_WIDTH * fPercentDarkness);
-
- }
-
- if( iRectWidth > 0 )
- if( i == iFadeLeftEdge || i == iFadeRightEdge )
- {
- m_quad.SetXY( (float)iRectX, CENTER_Y );
- m_quad.SetZoomX( (float)iRectWidth );
- m_quad.SetZoomY( SCREEN_HEIGHT );
- m_quad.SetDiffuse( RageColor(0,0,0,1) );
- m_quad.Draw();
- }
- } // end foreach rect
-}
-
-
diff --git a/stepmania/src/TransitionBackWipe.h b/stepmania/src/TransitionBackWipe.h
deleted file mode 100644
index 9fc975d436..0000000000
--- a/stepmania/src/TransitionBackWipe.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#ifndef TRANSITIONBACKWIPE_H
-#define TRANSITIONBACKWIPE_H
-/*
------------------------------------------------------------------------------
- Class: TransitionBackWipe
-
- Desc: Black bands (horizontal window blinds) gradually close.
-
- Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
- Chris Danford
------------------------------------------------------------------------------
-*/
-
-#include "Transition.h"
-#include "Quad.h"
-
-
-class TransitionBackWipe : public Transition
-{
-public:
- TransitionBackWipe();
- virtual void DrawPrimitives();
-
- virtual void CloseWipingRight(ScreenMessage send_when_done = SM_None )
- {
- m_soundBack.Play();
- Transition::CloseWipingRight(send_when_done);
- }
- virtual void CloseWipingLeft( ScreenMessage send_when_done = SM_None )
- {
- m_soundBack.Play();
- Transition::CloseWipingLeft(send_when_done);
- }
-
-protected:
- Quad m_quad;
- RageSound m_soundBack;
-};
-
-
-#endif