Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.

This commit is contained in:
Andrew Livy
2003-05-01 23:40:12 +00:00
parent 1d5f0c1078
commit c71d8f8c9c
9 changed files with 208 additions and 405 deletions
+10 -1
View File
@@ -179,7 +179,16 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
* are other screens you can join (eg ScreenCaution). -glenn */
/* Joint premium on a DDR machine does allow two player modes with a single
* credit. -Chris */
* credit. -Chris
*/
/* Indeed, I can see three different premium settings here:
AnyPlayersTwoCoins (2 coins for doubles and 2 coins for versus)
OnePlayerOneCoin (1 coin for doubles, but 2 coins for versus (like pump and ez2))
TwoPlayerOneCoin (1 coin for doubles / versus play)
perhaps we should change the joint premium system to work this way?
That way we can support all gametypes.
*/
if( PREFSMAN->m_iCoinMode == COIN_PAY )
{