Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
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@@ -179,7 +179,16 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
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* are other screens you can join (eg ScreenCaution). -glenn */
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/* Joint premium on a DDR machine does allow two player modes with a single
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* credit. -Chris */
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* credit. -Chris
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*/
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/* Indeed, I can see three different premium settings here:
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AnyPlayersTwoCoins (2 coins for doubles and 2 coins for versus)
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OnePlayerOneCoin (1 coin for doubles, but 2 coins for versus (like pump and ez2))
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TwoPlayerOneCoin (1 coin for doubles / versus play)
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perhaps we should change the joint premium system to work this way?
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That way we can support all gametypes.
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*/
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if( PREFSMAN->m_iCoinMode == COIN_PAY )
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{
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