name cleanup: ProfileStatsHtml -> PlayerStatsHtml
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@@ -236,7 +236,7 @@ void PrefsManager::Init()
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m_bWriteMachineStatsHtml = false;
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m_bWriteMachineStatsHtml = false;
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/* Most people use local profiles, so writing profile stats is redundant. */
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/* Most people use local profiles, so writing profile stats is redundant. */
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m_bWriteProfileStatsHtml = false;
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m_bWritePlayerStatsHtml = false;
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m_bEditorShowBGChangesPlay = false;
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m_bEditorShowBGChangesPlay = false;
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@@ -541,7 +541,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
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ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.GetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.GetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.GetValue( "Options", "WriteProfileStatsHtml", m_bWriteProfileStatsHtml );
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ini.GetValue( "Options", "WriteProfileStatsHtml", m_bWritePlayerStatsHtml );
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ini.GetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
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ini.GetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
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@@ -768,7 +768,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.SetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.SetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.SetValue( "Options", "WriteProfileStatsHtml", m_bWriteProfileStatsHtml );
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ini.SetValue( "Options", "WriteProfileStatsHtml", m_bWritePlayerStatsHtml );
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ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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@@ -214,7 +214,9 @@ public:
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// you want to use a profile on different machines that don't
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// you want to use a profile on different machines that don't
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// have the same key, or else the profile's data will be discarded.
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// have the same key, or else the profile's data will be discarded.
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bool m_bSignProfileData;
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bool m_bSignProfileData;
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bool m_bWriteMachineStatsHtml, m_bWriteProfileStatsHtml;
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bool m_bWriteMachineStatsHtml;
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bool m_bWritePlayerStatsHtml;
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/* Editor prefs: */
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/* Editor prefs: */
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bool m_bEditorShowBGChangesPlay;
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bool m_bEditorShowBGChangesPlay;
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@@ -696,7 +696,7 @@ bool Profile::SaveAllToDir( CString sDir, bool bSignData ) const
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const bool bThisIsMachineProfile = (this == PROFILEMAN->GetMachineProfile()); // XXX
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const bool bThisIsMachineProfile = (this == PROFILEMAN->GetMachineProfile()); // XXX
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if( (bThisIsMachineProfile && PREFSMAN->m_bWriteMachineStatsHtml) ||
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if( (bThisIsMachineProfile && PREFSMAN->m_bWriteMachineStatsHtml) ||
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(!bThisIsMachineProfile && PREFSMAN->m_bWriteProfileStatsHtml) )
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(!bThisIsMachineProfile && PREFSMAN->m_bWritePlayerStatsHtml) )
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SaveStatsWebPageToDir( sDir );
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SaveStatsWebPageToDir( sDir );
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//
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//
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@@ -219,10 +219,10 @@ static void SaveStats( int &sel, bool ToSel, const CStringArray &choices )
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if( ToSel )
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if( ToSel )
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{
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{
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sel = (PREFSMAN->m_bWriteMachineStatsHtml)? 1:0;
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sel = (PREFSMAN->m_bWriteMachineStatsHtml)? 1:0;
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sel |= (PREFSMAN->m_bWriteProfileStatsHtml)? 2:0;
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sel |= (PREFSMAN->m_bWritePlayerStatsHtml)? 2:0;
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} else {
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} else {
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PREFSMAN->m_bWriteMachineStatsHtml = !!(sel&1);
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PREFSMAN->m_bWriteMachineStatsHtml = !!(sel&1);
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PREFSMAN->m_bWriteProfileStatsHtml = !!(sel&2);
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PREFSMAN->m_bWritePlayerStatsHtml = !!(sel&2);
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}
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}
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}
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}
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