name cleanup: ProfileStatsHtml -> PlayerStatsHtml
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@@ -236,7 +236,7 @@ void PrefsManager::Init()
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m_bWriteMachineStatsHtml = false;
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/* Most people use local profiles, so writing profile stats is redundant. */
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m_bWriteProfileStatsHtml = false;
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m_bWritePlayerStatsHtml = false;
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m_bEditorShowBGChangesPlay = false;
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@@ -541,7 +541,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
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ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.GetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.GetValue( "Options", "WriteProfileStatsHtml", m_bWriteProfileStatsHtml );
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ini.GetValue( "Options", "WriteProfileStatsHtml", m_bWritePlayerStatsHtml );
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ini.GetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
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@@ -768,7 +768,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.SetValue( "Options", "WriteMachineStatsHtml", m_bWriteMachineStatsHtml );
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ini.SetValue( "Options", "WriteProfileStatsHtml", m_bWriteProfileStatsHtml );
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ini.SetValue( "Options", "WriteProfileStatsHtml", m_bWritePlayerStatsHtml );
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ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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