diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/basemeter.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/basemeter.png new file mode 100644 index 0000000000..469e617168 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/basemeter.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/center (doubleres).png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/center (doubleres).png new file mode 100644 index 0000000000..f792417219 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/center (doubleres).png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/corner (doubleres).png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/corner (doubleres).png new file mode 100644 index 0000000000..f509dde7a7 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/corner (doubleres).png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/danger.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/danger.png new file mode 100644 index 0000000000..3adbe6ff21 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/danger.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/decoration_corner (doubleres).png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/decoration_corner (doubleres).png new file mode 100644 index 0000000000..865e4ce12b Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/decoration_corner (doubleres).png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/default.lua b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/default.lua new file mode 100644 index 0000000000..1fa7919e8c --- /dev/null +++ b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/default.lua @@ -0,0 +1,512 @@ +local t = Def.ActorFrame{} + +local newBPS; +local oldBPS; + + +-- DECORATIONS //////////////////////// + +-- Left Hex Corner Decoration +t[#t+1] = LoadActor("decoration_corner") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1)); + OnCommand=cmd(horizalign,left;x,SCREEN_LEFT;vertalign,top;y,SCREEN_TOP;zoomy,0.4;zoomx,0.6;diffusealpha,0.3;blend,Blend.Add); +}; + +-- Right Hex Corner Decoration +t[#t+1] = LoadActor("decoration_corner") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_2)); + OnCommand=cmd(horizalign,left;x,SCREEN_RIGHT;vertalign,top;y,SCREEN_TOP;zoomy,0.4;;zoomx,-0.6;diffusealpha,0.3;blend,Blend.Add); +}; + + +-- WAVY LINE (thanks AJ) //////////////////////// + + +--P1 +t[#t+1] = LoadActor("hot_lores") .. { + OnCommand=cmd(diffusealpha,0;visible,GAMESTATE:IsHumanPlayer(PLAYER_1);horizalign,left;x,SCREEN_LEFT+18;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH/2-26;texcoordvelocity,0.1,0;queuecommand,"Begin"); + BeginCommand=function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + local move = GAMESTATE:GetSongBPS()/2 + if GAMESTATE:GetSongFreeze() then + move = 0; + end + self:texcoordvelocity(move,0); + self:sleep(0.001); + self:queuecommand("Begin"); + end; + end; + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_1 then + local lifeP1=params.LifeMeter:GetLife(); + if lifeP1>=THEME:GetMetric("LifeMeterBar", "HotValue") then + self:diffusealpha(0.5); + else + self:diffusealpha(0); + end; + end; + end; +}; + +--P2 +t[#t+1] = LoadActor("hot_lores") .. { + OnCommand=cmd(diffusealpha,0;visible,GAMESTATE:IsHumanPlayer(PLAYER_2);horizalign,left;x,SCREEN_RIGHT-18;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,(SCREEN_WIDTH/2-26)*-1;texcoordvelocity,0.1,0;queuecommand,"Begin"); + BeginCommand=function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + local move = GAMESTATE:GetSongBPS()/2 + if GAMESTATE:GetSongFreeze() then + move = 0; + end + self:texcoordvelocity(move,0); + self:sleep(0.001); + self:queuecommand("Begin"); + end; + end; + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_2 then + local lifeP2=params.LifeMeter:GetLife(); + if lifeP2>=THEME:GetMetric("LifeMeterBar", "HotValue") then + self:diffusealpha(0.5); + else + self:diffusealpha(0); + end; + end; + end; +}; + +--Double +--customtexturerect,0,0,[PixelsToCoverWidth]/[ImageWidth],[PixelsToCoverHeight]/[ImageHeight] +--I said that I was gonna write it down. thx midi + +t[#t+1] = LoadActor("hot_lores") .. { + OnCommand=cmd(diffusealpha,0;horizalign,left;x,SCREEN_LEFT+18;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH-36;texcoordvelocity,0.1,0;customtexturerect,0,0,600/(SCREEN_WIDTH-36),1;queuecommand,"Begin"); + BeginCommand=function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + local move = GAMESTATE:GetSongBPS()/2 + if GAMESTATE:GetSongFreeze() then + move = 0; + end + self:texcoordvelocity(move,0); + self:sleep(0.001); + self:queuecommand("Begin"); + else + self:visible(false); + end; + end; + LifeChangedMessageCommand=function(self,params) + local life=params.LifeMeter:GetLife(); + if life>=THEME:GetMetric("LifeMeterBar", "HotValue") then + self:diffusealpha(0.5); + else + self:diffusealpha(0); + end; + end; +}; + + +-- DANGER //////////////////////// + + +--DANGER P1 single +t[#t+1] = LoadActor("danger") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1);horizalign,left;x,SCREEN_LEFT+18;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH/2-26;zoomy,0.5); + OnCommand=cmd(effectclock,"bgm";diffusealpha,1;linear,0.2;diffusealpha,0.25;linear,0.2;diffusealpha,1;queuecommand,"On"); + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_1 then + local lifeP1 = params.LifeMeter:GetLife(); + if lifeP1 <= THEME:GetMetric("LifeMeterBar", "DangerThreshold") then + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + self:visible(true); + end; + else + self:visible(false); + end; + end; +end; + +}; + +--DANGER P2 single +t[#t+1] = LoadActor("danger") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_2);horizalign,right;x,SCREEN_RIGHT-18;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH/2-26;zoomy,0.5); + OnCommand=cmd(effectclock,"bgm";diffusealpha,1;linear,0.2;diffusealpha,0.25;linear,0.2;diffusealpha,1;queuecommand,"On"); + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_2 then + local lifeP2 = params.LifeMeter:GetLife(); + if lifeP2 <= THEME:GetMetric("LifeMeterBar", "DangerThreshold") then + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + self:visible(true); + end; + else + self:visible(false); + end; + end; + end; +}; + +--DANGER double +t[#t+1] = LoadActor("danger") .. { + InitCommand=cmd(visible,false;horizalign,center;x,SCREEN_CENTER_X;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH-36;zoomy,0.5); + OnCommand=cmd(effectclock,"bgm";diffusealpha,1;linear,0.2;diffusealpha,0.25;linear,0.2;diffusealpha,1;queuecommand,"On"); + LifeChangedMessageCommand=function(self,params) + local life = params.LifeMeter:GetLife(); + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + if life <= THEME:GetMetric("LifeMeterBar", "DangerThreshold") then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + + + +-- METERS //////////////////////// + + + + + +---basemeter masked P1 +t[#t+1] = LoadActor("basemeter") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1);horizalign,left;x,SCREEN_LEFT+18;valign,0.5;y,SCREEN_TOP+41;zoomy,0.5;blend,Blend.Add); + OnCommand=cmd(bounce;effectmagnitude,-40,0,0;effectclock,"bgm";effecttiming,2,0,0,0;); + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_1 then + local style = GAMESTATE:GetCurrentStyle(); + local lifeP1 = params.LifeMeter:GetLife(); + if GAMESTATE:IsHumanPlayer(PLAYER_1)==true then + if lifeP1==0 then + self:visible(false); + else + + if lifeP1==1 then + self:effectmagnitude(0,0,0); + else + self:effectmagnitude(-40,0,0); + end; + + self:visible(true); + end + end + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:zoomtowidth((SCREEN_WIDTH-40)*lifeP1+5); + else + self:zoomtowidth((SCREEN_WIDTH/2-26)*lifeP1); + end; + + end; + end; + +}; + + + + + + + +---basemeter masked P2 +t[#t+1] = LoadActor("basemeter") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_2);horizalign,right;x,SCREEN_RIGHT+18;valign,0.5;y,SCREEN_TOP+41;zoomy,0.5;blend,Blend.Add;queuecommand,"Set"); + OnCommand=cmd(bob;effectmagnitude,40,0,0;effectclock,"bgm";effecttiming,1,0,0,0;); + SetCommand=function(self,params) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:effectmagnitude(-40,0,0); + self:horizalign(left); + self:x(SCREEN_LEFT+18); + end; + end; + + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_2 then + local style = GAMESTATE:GetCurrentStyle(); + local lifeP2 = params.LifeMeter:GetLife(); + if GAMESTATE:IsHumanPlayer(PLAYER_2)==true then + if lifeP2==0 then + self:visible(false); + else + + if lifeP2==1 then + self:effectmagnitude(0,0,0); + else + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:effectmagnitude(-40,0,0); + else + self:effectmagnitude(40,0,0); + end + end; + + self:visible(true); + end + end + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:zoomtowidth((SCREEN_WIDTH-40)*lifeP2); + else + self:zoomtowidth(((SCREEN_WIDTH/2-26)*lifeP2)+40); + end; + + end; + end; + +}; + + + + +-- FRAMES & TIPS //////////////////////// + + +-- Left Corner +t[#t+1] = LoadActor("mask") .. { + OnCommand=cmd(horizalign,right;x,SCREEN_LEFT+130;vertalign,top;y,SCREEN_TOP+12;zoom,0.45;queuecommand,"Set"); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(true); + else + if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + +-- Right Corner +t[#t+1] = LoadActor("mask") .. { + OnCommand=cmd(horizalign,right;x,SCREEN_RIGHT-130;vertalign,top;y,SCREEN_TOP+12;zoomx,-0.45;zoomy,0.45;queuecommand,"Set"); +SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(true); + else + if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + + +-- Left Corner +t[#t+1] = LoadActor("corner") .. { + OnCommand=cmd(horizalign,left;x,SCREEN_LEFT+15;vertalign,top;y,SCREEN_TOP+16;zoom,0.75;queuecommand,"Set"); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(true); + else + if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + +-- Right Corner +t[#t+1] = LoadActor("corner") .. { + OnCommand=cmd(horizalign,left;x,SCREEN_RIGHT-15;vertalign,top;y,SCREEN_TOP+16;zoomx,-0.75;zoomy,0.75;queuecommand,"Set"); +SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(true); + else + if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + +-- Center Corner Left +t[#t+1] = LoadActor("center") .. { + OnCommand=cmd(horizalign,left;x,SCREEN_CENTER_X+5;vertalign,top;y,SCREEN_TOP+16;zoomx,-0.75;zoomy,0.75;queuecommand,"Set"); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + +-- Center Corner Right +t[#t+1] = LoadActor("center") .. { + OnCommand=cmd(horizalign,left;x,SCREEN_CENTER_X-5;vertalign,top;y,SCREEN_TOP+16;zoom,0.75;queuecommand,"Set"); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false); + else + if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then + self:visible(true); + else + self:visible(false); + end; + end; + end; +}; + +-- Center part 1 +t[#t+1] = LoadActor("frame") .. { + OnCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1);horizalign,left;x,SCREEN_LEFT+52.5;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH/2-85;zoomy,0.75;queuecommand,"Set";); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:zoomtowidth(SCREEN_WIDTH-105); + self:visible(true) + else + if GAMESTATE:IsHumanPlayer(PLAYER_1) == false then + self:visible(false) + else + self:visible(true) + end + end; + end; +}; + +-- Center part 2 +t[#t+1] = LoadActor("frame") .. { + OnCommand=cmd(horizalign,right;x,SCREEN_RIGHT-52.5;vertalign,top;y,SCREEN_TOP+16;zoomtowidth,SCREEN_WIDTH/2-85;zoomy,0.75;queuecommand,"Set";); + SetCommand = function(self) + local style = GAMESTATE:GetCurrentStyle(); + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:visible(false) + else + if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then + self:visible(true) + else + self:visible(false) + end; + end; + end; +}; + + + +---tip P1 +t[#t+1] = LoadActor("tip") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1);valign,0.5;y,SCREEN_TOP+41;zoom,0.5;blend,Blend.Add;queuecommand,"Set"); + --OnCommand=cmd(bob;effectmagnitude,-40,0,0;effectclock,"bgm";effecttiming,1,0,0,0;); + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_1 then + local style = GAMESTATE:GetCurrentStyle(); + local lifeP1 = params.LifeMeter:GetLife(); + if GAMESTATE:IsHumanPlayer(PLAYER_1)==true then + if lifeP1==0 then + self:visible(false); + else + self:visible(true); + end + end + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:x((SCREEN_WIDTH-40)*lifeP1+20); + else + self:x((SCREEN_WIDTH/2-26)*lifeP1+20); + end; + + end; + end; + +}; + + + +---tip P2 +t[#t+1] = LoadActor("tip") .. { + InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_2);valign,0.5;y,SCREEN_TOP+41;zoom,0.5;blend,Blend.Add;); + --OnCommand=cmd(bob;effectmagnitude,40,0,0;effectclock,"bgm";effecttiming,1,0,0,0;); + LifeChangedMessageCommand=function(self,params) + if params.Player == PLAYER_2 then + local style = GAMESTATE:GetCurrentStyle(); + local lifeP2 = params.LifeMeter:GetLife(); + local fullstate; + if GAMESTATE:IsHumanPlayer(PLAYER_2)==true then + if lifeP2==0 then + self:visible(false); + else + self:visible(true); + end + end + if style:GetStyleType() == "StyleType_OnePlayerTwoSides" then + self:x((SCREEN_WIDTH-40)*lifeP2+20); + else + self:x(SCREEN_RIGHT-((SCREEN_WIDTH/2-26)*lifeP2)-20); + end; + + end; + end; + +}; + +-- NAMES //////////////////////// + +--P1 NAME +t[#t+1] = LoadFont("Common Normal") .. { + InitCommand=cmd(horizalign,left;x,SCREEN_LEFT+30;y,SCREEN_TOP+15;zoom,0.4;shadowlength,1;uppercase,true); + BeginCommand=function(self) + local profile = PROFILEMAN:GetProfile(PLAYER_1); + local name = profile:GetDisplayName(); + + if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then + if name=="" then + self:settext("Player 1"); + else + self:settext( name ); + end + end + + end; + + }; + +--P2 NAME +t[#t+1] = LoadFont("Common Normal") .. { + InitCommand=cmd(horizalign,right;x,SCREEN_RIGHT-30;y,SCREEN_TOP+15;zoom,0.4;shadowlength,1;uppercase,true); + BeginCommand=function(self) + local profile = PROFILEMAN:GetProfile(PLAYER_2); + local name = profile:GetDisplayName(); + + if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then + if name=="" then + self:settext("Player 2"); + else + self:settext( name ); + end + end + end; + + }; + + + +return t \ No newline at end of file diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/frame (doubleres).png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/frame (doubleres).png new file mode 100644 index 0000000000..8f4fb1191a Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/frame (doubleres).png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/hot_lores.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/hot_lores.png new file mode 100644 index 0000000000..6b2698696e Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/hot_lores.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/mask.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/mask.png new file mode 100644 index 0000000000..94585b3638 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/mask.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/meter.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/meter.png new file mode 100644 index 0000000000..983338f40a Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/meter.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/tip.png b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/tip.png new file mode 100644 index 0000000000..05b8c15fd5 Binary files /dev/null and b/Themes/default-dev-midi/BGAnimations/ScreenGameplay underlay/tip.png differ diff --git a/Themes/default-dev-midi/BGAnimations/ScreenSelectMusic underlay.lua b/Themes/default-dev-midi/BGAnimations/ScreenSelectMusic underlay.lua new file mode 100644 index 0000000000..3c2b2a29b3 --- /dev/null +++ b/Themes/default-dev-midi/BGAnimations/ScreenSelectMusic underlay.lua @@ -0,0 +1 @@ +return Def.ActorFrame {}; \ No newline at end of file diff --git a/Themes/default-dev-midi/ThemeInfo.ini b/Themes/default-dev-midi/ThemeInfo.ini new file mode 100644 index 0000000000..56c62b42cd --- /dev/null +++ b/Themes/default-dev-midi/ThemeInfo.ini @@ -0,0 +1,3 @@ +[ThemeInfo] +DisplayName=Midi Dev Theme +Author=Midiman \ No newline at end of file diff --git a/Themes/default-dev-midi/metrics.ini b/Themes/default-dev-midi/metrics.ini new file mode 100644 index 0000000000..87e92e1686 --- /dev/null +++ b/Themes/default-dev-midi/metrics.ini @@ -0,0 +1,5 @@ +[Global] +FallbackTheme=default +[ScreenGameplay] +LifeP1OnCommand=visible,false +LifeP2OnCommand=visible,false \ No newline at end of file