cleanup
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@@ -113,7 +113,7 @@ void ScreenSelectMusic::Init()
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","random")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","random")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","mode")) );
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}
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}
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if( GAMESTATE->m_pCurStyle == NULL )
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if( GAMESTATE->m_pCurStyle == NULL )
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