cleanup
This commit is contained in:
@@ -432,9 +432,9 @@ void Sprite::DrawTexture( const TweenState *state )
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
v[0].t = RageVector2( f[0], f[1] ); // top left
|
v[0].t = RageVector2( f[0], f[1] ); // top left
|
||||||
v[1].t = RageVector2( f[2], f[3] ); // bottom left
|
v[1].t = RageVector2( f[2], f[3] ); // bottom left
|
||||||
v[2].t = RageVector2( f[4], f[5] ); // bottom right
|
v[2].t = RageVector2( f[4], f[5] ); // bottom right
|
||||||
v[3].t = RageVector2( f[6], f[7] ); // top right
|
v[3].t = RageVector2( f[6], f[7] ); // top right
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -498,7 +498,6 @@ RageColor scale( float x, float l1, float h1, const RageColor &a, const RageColo
|
|||||||
bool Sprite::EarlyAbortDraw() const
|
bool Sprite::EarlyAbortDraw() const
|
||||||
{
|
{
|
||||||
return m_pTexture == NULL && !m_bDrawIfTextureNull;
|
return m_pTexture == NULL && !m_bDrawIfTextureNull;
|
||||||
// return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sprite::DrawPrimitives()
|
void Sprite::DrawPrimitives()
|
||||||
@@ -881,8 +880,8 @@ void Sprite::StretchTexCoords( float fX, float fY )
|
|||||||
SetCustomTextureCoords( fTexCoords );
|
SetCustomTextureCoords( fTexCoords );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); }
|
void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); }
|
||||||
void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); }
|
void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); }
|
||||||
void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); }
|
void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); }
|
||||||
|
|
||||||
|
|
||||||
@@ -919,16 +918,16 @@ public:
|
|||||||
static int texcoordvelocity( T* p, lua_State *L ) { p->SetTexCoordVelocity( FArg(1),FArg(2) ); return 0; }
|
static int texcoordvelocity( T* p, lua_State *L ) { p->SetTexCoordVelocity( FArg(1),FArg(2) ); return 0; }
|
||||||
static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
|
static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
|
||||||
static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
|
static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
|
||||||
static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
|
static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
|
||||||
static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
|
static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
|
||||||
|
|
||||||
/* Texture commands; these could be moved to RageTexture* (even though that's
|
/* Texture commands; these could be moved to RageTexture* (even though that's
|
||||||
* not an Actor) if these are needed for other things that use textures.
|
* not an Actor) if these are needed for other things that use textures.
|
||||||
* We'd need to break the command helpers into a separate function; RageTexture
|
* We'd need to break the command helpers into a separate function; RageTexture
|
||||||
* shouldn't depend on Actor. */
|
* shouldn't depend on Actor. */
|
||||||
static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; }
|
static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; }
|
||||||
static int loop( T* p, lua_State *L ) { p->SetLooping( !!IArg(1) ); return 0; }
|
static int loop( T* p, lua_State *L ) { p->SetLooping( !!IArg(1) ); return 0; }
|
||||||
static int rate( T* p, lua_State *L ) { p->SetPlaybackRate( FArg(1) ); return 0; }
|
static int rate( T* p, lua_State *L ) { p->SetPlaybackRate( FArg(1) ); return 0; }
|
||||||
|
|
||||||
static void Register(lua_State *L) {
|
static void Register(lua_State *L) {
|
||||||
ADD_METHOD( Load );
|
ADD_METHOD( Load );
|
||||||
|
|||||||
Reference in New Issue
Block a user