Special case kickbox autogen added. GameState now has a member for passing args from the theme to the autogen, only used by kickbox for kick recovery time.
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@@ -63,6 +63,11 @@ namespace NoteDataUtil
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void LoadTransformedLightsFromTwo( const NoteData &marquee, const NoteData &bass, NoteData &out );
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void InsertHoldTails( NoteData &inout );
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// Special case so that kickbox can have autogen steps that are playable.
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// Hopefully I'll replace this with a good generalized autogen system
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// later. -Kyz
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void AutogenKickbox(const NoteData& in, NoteData& out, const TimingData& timing, StepsType out_type, int nonrandom_seed);
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// radar values - return between 0.0 and 1.2
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float GetStreamRadarValue( const NoteData &in, float fSongSeconds );
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float GetVoltageRadarValue( const NoteData &in, float fSongSeconds );
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