let Actor subclasses have first crack at parsing commands

allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
This commit is contained in:
Chris Danford
2003-07-07 01:29:18 +00:00
parent a06eeea9c7
commit c67d78d948
32 changed files with 636 additions and 418 deletions
+2
View File
@@ -182,6 +182,8 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
// Check for "loop" hint
if( m_sFilePath.Find("loop") != -1 )
SetStopMode( M_LOOP );
else
SetStopMode( M_STOP );
SoundReader_FileReader *NewSample = new RageSoundReader_LowLevel;