let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
This commit is contained in:
@@ -182,6 +182,8 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
|
||||
// Check for "loop" hint
|
||||
if( m_sFilePath.Find("loop") != -1 )
|
||||
SetStopMode( M_LOOP );
|
||||
else
|
||||
SetStopMode( M_STOP );
|
||||
|
||||
|
||||
SoundReader_FileReader *NewSample = new RageSoundReader_LowLevel;
|
||||
|
||||
Reference in New Issue
Block a user